06-16-2011, 09:24 AM | #11 | |
Join Date: Jul 2008
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Re: [Space Opera] Combat Loadouts
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Tactical Shooting also offers the Close Hip Shooting technique to (at least partially) buy that off, though most soldiers probably won't have it. As for destructive parrying...that probably would actually work quite well under GURPS rules and UT stats, given that you enabled a destructive parry for those weapons. However, this is more of a deep bug than a feature. UT stats are such that a laser carbine is murderously effective at killing other people's small arms. It's trivial for a squad of security guards to disarm a heavy powersuit. Also consider that as a tactic, destructively parrying guns apart requires first closing to melee range, which is very difficult, and then succeeding at a parry, which is not easy either for reasonably-trained people using a secondary weapon and no shield.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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06-16-2011, 12:23 PM | #12 |
Join Date: Jun 2005
Location: Buffalo, NY
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Re: [Space Opera] Combat Loadouts
Reasons to use swords in space opera settings should include having force shields not function against them and them having a high armor-piercing modifier (so as to negate armor w/o making the swords too brutal to combatants). Once in-close it becomes effective to go hand-to-hand.
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The World of Arcallis |
06-16-2011, 03:05 PM | #13 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [Space Opera] Combat Loadouts
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Swords, I think, also have the "probably won't accidentally shatter the made-by-the-lowest-bidder pressure dome or ship's viewport if it misses the target" that blasters would, unless you're fighting RIGHT NEXT to one. Something to be said for not accidentally spacing yourself in the middle of a firefight.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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06-16-2011, 03:16 PM | #14 | |
Join Date: Jul 2008
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Re: [Space Opera] Combat Loadouts
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If you tried to use swords, you'd be killed by people who didn't. Swords are obsolete for a reason, and it isn't inadequate ability to hurt people. Hyperdense vibroblade is all well and good but doesn't do anything about the actual problem with melee weapons, which is that you generally get shot before you get close enough to use them.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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06-16-2011, 03:47 PM | #15 | |
Join Date: Aug 2007
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Re: [Space Opera] Combat Loadouts
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Blaster rifles are only slightly better, averaging only 1 pt. Even the Heavy Blaster will only average 8. That'a about half the effect of a M-16 v. an unarmored target. I know you're specifying Space Opera which tends to mean "This is The Futuire! We shoot Energy Beams at each other now!" but UT does not support that very well. If I was arming TL11 forces for a fight against armored units I'm afraid I'd have to take something like the Gauss CAW with HEMP.
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Fred Brackin |
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06-16-2011, 03:47 PM | #16 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Space Opera] Combat Loadouts
That's a lot more credible. More than one set of handcuffs doesn't weigh much, and the lack can be embarrassing. Are pilots likely to be issued carbines of their own? They will have some basic training with using them, but having them issued at need makes more sense than having the things hidden in cupboards all over the base. That creates safely and maintenance issues.
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06-16-2011, 04:41 PM | #17 | |||
Join Date: Apr 2011
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Re: [Space Opera] Combat Loadouts
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06-16-2011, 05:55 PM | #18 |
Join Date: Aug 2004
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Re: [Space Opera] Combat Loadouts
Keep in mind the Space Opera feel. After all, when whatisface went down in Invid Invasion, he pulled out a transforming motorcycle armed with dozens of missiles and a blaster rifle... So saying these pilots have a blaster carbine under the seat of their fighter isnt really going to the outside of the genre here :)
As for security forces with lethal weapons, it depends on whether its an Empire I suppose. Star Wars' sec forces would all have lethal weapons with a stun option (make it an omni-blaster), Star Guild forces would skip even that, they would really rather shoot you. Babylon 5 (borderline space opera?) only had a lethal option too, and they where the good guys! |
06-16-2011, 06:03 PM | #19 | |
Join Date: Aug 2007
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Re: [Space Opera] Combat Loadouts
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Although, again showing UT's tilt in favor of projectile weapons even a 15mm paintball gun loaded with sleep gas pellets works better than that. :)
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Fred Brackin |
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06-16-2011, 06:09 PM | #20 |
Join Date: Apr 2011
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Re: [Space Opera] Combat Loadouts
The big thing about non-lethal basic security guys is that it gives you some cannon fodder, and if they happen to win then the players aren't completely screwed.
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Tags |
load-outs, loadouts, space marines, space opera |
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