04-21-2015, 05:50 AM | #11 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Further Up the Spire - GURPS blog
Karma as an alternative to giving everyone Luck:
http://archonshiva.com/blog/spire/?p=117 (I keep posting other stuff, such as session reports, but they aren't GURPS-heavy, so I don't update this thread for those) |
05-26-2015, 11:28 AM | #12 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Further Up the Spire - GURPS blog
Forgot to post about this one. Alternate rules for running away, based on a old musing on Dungeon Fantastic:
Defeat and Running Away |
07-11-2015, 09:21 AM | #13 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Further Up the Spire - GURPS blog
Writeup on Breath Points, my simplified alternative to The Last Gasp:
Fighting to Exhaustion Also, a bunch of new session reports with pictures all around the blog. |
07-11-2015, 11:48 AM | #14 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Further Up the Spire - GURPS blog
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07-12-2015, 09:08 AM | #15 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Further Up the Spire - GURPS blog
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The system seems to give yet more power to a two on one team-up: a person defending twice a turn either is very good or is going to run out of breath fast. Not to mention the possibility of tag teaming a foe. Is there a reason evaluate doesn't gain a breath point? I'd have though it takes as little action as aiming. I like how it hurts builds that rely on a high dodge score: yes, those archetypes exist, but it should be an expensive archetype (compared to what it costs now) and its for the robust swashbuckler with a seemingly inexhaustible supply of energy. I don't know that'd I take it all the way down to -3 though.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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08-02-2015, 09:23 AM | #16 | ||||
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Further Up the Spire - GURPS blog
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To be fair, I'm also very harsh to armor: Encumbrance affects all DX-based skills unless taking enough Extra Time for a bonus, and counts double against skills where it's already supposed to matter, as well as "Arcane" spellcasting. Sure, nothing's penetrated the halfling cleric's plate so far, but he hasn't been hitting very often either. |
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08-02-2015, 11:51 AM | #17 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Further Up the Spire - GURPS blog
If the motivation was adding harsh realism, then it's unrealistic. Even heavy armour isn't as bad as people unaccustomed to wearing it tend to believe.
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08-10-2015, 03:33 PM | #18 | |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Further Up the Spire - GURPS blog
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That said, while GURPS is absolutely right that armor isn't as restrictive as most people assume (the -8 of d20 is ridiculous), the extra weight carried does make one spend more energy, and a blanket -1 to -3 (which is hardly a harsh penalty in DF) is a pretty good stand-in for that, and easier to remember than post-battle FP. It's not egregiously unrealistic. |
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12-03-2015, 03:15 PM | #19 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Further Up the Spire - GURPS blog
I only bump the thread for actual GURPS rules posts, but it's been four months of just (GURPS) session reports and pictures of miniatures, so I figured I might as well remind people this exists.
If someone doesn't know where to start, these two are probably my favourite reports, if only in terms of pictures: Smuggler's Daughter Deep Correspondent This one has been flagged by others as my most useable content: Light Theming and Mood |
12-05-2015, 05:52 PM | #20 |
Join Date: Mar 2008
Location: Northern Virginia, USA
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Re: Further Up the Spire - GURPS blog
Thanks for bumping the thread; I hadn't read your blog before. I need to avoid showing it to my players or they'll expect me to make nice terrain like that.
Do you have the details of your Floating Disc spell? I've considered adding one to my DF game, but have been waffling on the cost. This is one of those spells that's super-useful if you can maintain it all day for free, but only slightly useful if you can only keep it going for a few minutes at a time. I'm leaning toward 2 FP per 100 lbs. at Move 3, half to maintain. Double for Move 6. |
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