10-27-2017, 12:48 PM | #51 |
Join Date: Sep 2004
Location: Canada
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Re: Treasure Generator
No idea, I didn't look that deeply. The GitHub page is linked from the treasure generator though.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
11-02-2017, 05:46 AM | #52 |
Join Date: Sep 2004
Location: Canada
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Re: Treasure Generator
Is it possible to generate a container with a minimum capacity (By weight)?
I would like to generate appropriate containers to put treasure hoards in, for my dungeon generator. Right now I might have a 75lb bundle of fur and it suggests a small stone box :)
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
12-18-2017, 09:14 AM | #53 |
Join Date: Sep 2004
Location: Canada
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Re: Treasure Generator
A higher priority for me right now, as features go, would be to be able to send a seed value to use for your RNG. If no seed is provided, use the existing system.
The dungeon generator I'm making is deterministic for a given seed and set of settings, except treasure from this service (which of course is outside my program). The inconsistency of behavior bothers me :P
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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