08-28-2017, 04:48 AM | #21 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Darkvision (vanilla and magic -10%)
Well, if the player wants to say it's magic letting them see instead of eyes, have them buy IT: No Eyes, and inform them that any penalties from mana levels also affect their vision. In other words, they're completely blind in No Mana Zones. Now the player wins the "ignore blindfolds" thing, and you have a counter to it as the GM.
Edit to add: IT: No Eyes (Feature: appears to have eyes) [5] and Supernatural Feature: Cannot Close Eyes [-5] balance out. Offer the player this, and see if they're willing to deal with whatever consequences never blinking may come with. Last edited by Nereidalbel; 08-28-2017 at 04:54 AM. |
08-28-2017, 06:32 AM | #22 | |
Join Date: Nov 2007
Location: Sydney
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Re: Darkvision (vanilla and magic -10%)
Quote:
I will make sure to tell him what the author said. |
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08-28-2017, 10:32 AM | #23 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Darkvision (vanilla and magic -10%)
Quote:
On the other hand, it would also include "People think they can easily blind you" unless the fact that your vision is eye-independent is common knowledge.
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08-28-2017, 11:59 AM | #24 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Darkvision (vanilla and magic -10%)
Quote:
* TLTCB (Too Lazy To Check Books) Quote:
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08-28-2017, 12:17 PM | #25 |
Join Date: Jun 2006
Location: On the road again...
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Re: Darkvision (vanilla and magic -10%)
It should, yes. I'd call it a -70% Mitigator, much like how cybernetic prostheses are handled.
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08-28-2017, 04:44 PM | #26 |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: Darkvision (vanilla and magic -10%)
I'd rule it a -90% Mitigator, actually (and yes, that would reduce the points for Blind more than the usual -80% threshold - Mitigators are one of the cases where I think that's fine). The reasoning behind this is that Blind (Mitigator: Magical Sight, -90%) is mathematically equivalent to buying Blind and a countering Advantage, "Not Blind", with the -10% for the Magical power source limitation. This is essentially how Power-Ups 8: Limitations ("Limitations on Disadvantages", p. 6) recommends doing it.
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08-28-2017, 04:57 PM | #27 | ||||
Join Date: Feb 2014
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Re: Darkvision (vanilla and magic -10%)
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Last edited by Culture20; 08-28-2017 at 05:01 PM. |
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08-28-2017, 10:36 PM | #28 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Darkvision (vanilla and magic -10%)
Quote:
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08-29-2017, 01:13 AM | #29 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Darkvision (vanilla and magic -10%)
Quick drive-by:
Various questions can become clearer if you compare No Eyes, Dark Vision, and the Panoptical enhancement for 360° Vision. |
08-29-2017, 02:17 AM | #30 |
Join Date: Aug 2017
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Re: Darkvision (vanilla and magic -10%)
I have a Rules question for all you GURPS gurus. Having a little trouble figuring out when to make will roll or a self control roll? Cowardice seems especially challenging
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darkvision, magic, powers |
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