02-07-2018, 09:09 AM | #1 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Ritual Path Magic power limitations (connection, space, etc.)
Hey, all.
As I play around with Ritual Path Magic and Incantation Magic, I have been wondering how to further flesh out some powers that I want. Of course, Pyramid #3/66 has info on making powers alongside RPM, but I want a few more options for that, and I want to work them both ways. If I make an RPM spell into a power, I don't have the option to penalize it for connection or space. What would the limitation on an advantage be that requires connection/sympathy or space/consecration? Furthermore, I look at the Ritual Adept advantage and the pieces within it. It's 10 points to... what? Negate a certain amount of penalties? Ignore these unseen limitations? I know what Ritual Adept (Space) does, but how does that cost break down? I'm just trying to look under the hood a bit. Thanks!
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Raekai's links: My blog about conlanging, GURPS, and other stuff! — Using Knowing Your Own Strength with Conditional Injury Simulating multiple attacks Wildcard Power Pool: a flexible magic/powers system Magic to RPM complete conversion v2 (incomplete) Perussinexian Magic 2 (outdated) |
Tags |
incantation magic, limitations, powers, ritual path magic, under the hood |
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