11-18-2018, 09:08 PM | #1 |
Join Date: Nov 2015
|
Limitations on skills
I am struggling to find exactly how to recreate a limitation for a character I have.
I want to have the character have Stealth, but only usable in a woodland setting. Specialization makes her better in woodlands and lowers the skill in non settings, but that isn't the effect I'm going for. Same with making a technique. I want it that she'd be rolling at default, as if she didn't have the skill at all, if she's not in the woods. I saw Dr. Kromm's article in the Alternate GURPS article for turning skills into Advantages, but this seems to make such a skill extremely expensive. It just doesn't then feel like a limited skill use to me. It is almost an Accessibility limitation, but those aren't applied to skills. Any ideas? |
11-18-2018, 09:18 PM | #2 |
Join Date: Jan 2017
|
Re: Limitations on skills
The Silence Advantage is 5 pts/lvl and gives a Stealth bonus vs Hearing. You can put a limitation (Accessibility: Woodlands Only, -40%) on it for 3 pts/lvl. It would cost a bit to go from a default from not having the Stealth skill to a high "default" in Woodland Stealth Only, but it works.
|
11-18-2018, 09:38 PM | #3 |
Join Date: Nov 2015
|
Re: Limitations on skills
But Stealth also makes you harder to see as well. You'd have to pile on levels of Chameleon. It just doesn't seem like a fair trade.
|
11-18-2018, 10:17 PM | #4 |
Join Date: Aug 2014
Location: Snoopy's basement
|
Re: Limitations on skills
Incompetence (Stealth), Mitigator: forest -20% [-1].
|
11-18-2018, 10:31 PM | #5 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: Limitations on skills
Quote:
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
11-18-2018, 11:49 PM | #6 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: Limitations on skills
Quote:
Quote:
My Two Cents: Make a Talent, call it Woodland Ranger (or some such) and pile in some skills (Like Bow, Camouflage, Climbing, Survival (Woodlands), Stealth), then make it only cost like half as much as a standard Talent (in this case 3 per level) and only have it apply in the Woodlands. I'd allow for it to be bought up to level 6 or 8 (to more readily differentiate between Stealth (Everywhere) and Stealth (Woods)). If you also take the Optional Specialty, yes you'll still have Stealth usable everywhere (but you have that at default anyway), but it'll be 6 higher when you're in the Woods (if you take 4 levels of the Talent). |
||
11-19-2018, 03:51 AM | #7 |
Join Date: Apr 2018
Location: Trondheim, Norway
|
Re: Limitations on skills
My suggestion:
__________________
You don't need to spend 100 CP on Status 5 [25] and Multimillionaire [75] to feel like a princess, when Delusion [-10] will do. Character sheet: Google Drive link (See this thread for details.) Campaign logs: Chaotic Pioneering / Confessions of a Forked Tongue |
11-19-2018, 05:33 AM | #8 | |
Join Date: Sep 2007
|
Re: Limitations on skills
Quote:
Sorry to be harsh, but you're really splitting an awfully tiny hair over some exact mechanical details. In actual play, the difference isn't going to show, so it won't affect the actual appearance and effect of the concept. That said, it's easy to get exactly, literally, what you want in terms of mechanics. Don't use the word "specialization", and instead just invent the skill "Woodlands Stealth". It only works in woods. Outside of woods, the character has to roll at default to be sneaky, as long as you don't buy the general Stealth skill. Feel free to make Woodlands Stealth an Easy skill, because it's not as broad as general Stealth. |
|
11-19-2018, 10:09 AM | #9 |
Join Date: Nov 2015
|
Re: Limitations on skills
I think the easy version of the skill is the option I'll go for. I just wanted to make sure I wasn't overlooking another existing mechanic.
|
Tags |
limitations, skills |
|
|