07-04-2017, 08:54 AM | #31 | |
Join Date: Jul 2006
Location: Oxford, UK
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Re: Spell Cards & Powers/Psi
I was thinking of using Zener Cards for the backs of the Psi cards. Or public domain Tarot Cards
Any other suggestions as I don't think the book used for the spells would work with Psi.
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Last edited by Highland_Piper; 07-04-2017 at 09:21 AM. |
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07-04-2017, 09:20 AM | #32 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Spell Cards & Powers/Psi
The effort of opening 24 PDF files and filling them in myself, with a standard format that all spells should have anyway, compared to the effort of just using Phoenix's spell sheet (which is what I did heretofore) isn't insignificant. So yes, I was being hyperbolic about blank index cards, but IMO just barely.
I also really don't like the attitude of disregarding GURPS Formats and using whatever idiosyncratic notation the player has decided to use, because "spells are all different" (they aren't), which is probably a pet peeve. I really dislike game aids that don't match publications in format, tone, or content. Last edited by sir_pudding; 07-04-2017 at 09:43 AM. |
07-04-2017, 09:37 AM | #33 | |
Join Date: Jul 2006
Location: Oxford, UK
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Re: Spell Cards & Powers/Psi
Not everyone uses GURPS Magic as it is meant to. Some people have expressed a distaste for the Magic rules and use GURPS Powers instead. I'll keep the cards so they are accessible to all no matter how they play.
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07-04-2017, 09:43 AM | #34 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Spell Cards & Powers/Psi
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I guess these are just not going to be useful for me, so unless you change your mind, I will drop out of this. Last edited by sir_pudding; 07-04-2017 at 12:01 PM. |
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07-04-2017, 11:38 AM | #35 | ||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Spell Cards & Powers/Psi
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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07-05-2017, 07:55 AM | #36 | |
Join Date: Jul 2006
Location: Oxford, UK
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Re: Spell Cards & Powers/Psi
On another note I've gotten 5 out of the 8 decks of Manoeuvre Cards I need for the next game.
Picture One Picture Two
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07-06-2017, 08:15 AM | #37 | ||
Join Date: Jul 2006
Location: Oxford, UK
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Re: Spell Cards & Powers/Psi
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So Page 1 has 3 empty boxes, I suggest this in order
Page 2 has 4 boxes
Any suggestions from you on the next four pages?
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07-06-2017, 12:13 PM | #38 |
Join Date: Jan 2013
Location: Lafayette, COlorado
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Re: Spell Cards & Powers/Psi
Is there a collection of generic already filled out cards somewhere? These are cool, but it seems silly to fill out all the information for all out attack - determined myself when my character doesn't actually vary any. Though having blank cards for occasions like that is nice.
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07-06-2017, 12:31 PM | #39 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Spell Cards & Powers/Psi
Prerequisite Count (which makes the cards instantly more useful for Ritual Magic). Maybe Magery level (which can vary on a character, if he has some levels of certain forms of limited Magery).
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
07-06-2017, 03:09 PM | #40 | ||
Join Date: Jul 2006
Location: Oxford, UK
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Re: Spell Cards & Powers/Psi
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