07-03-2017, 01:04 PM | #21 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Spell Cards & Powers/Psi
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In Pages to Print section select the Pages option and print page "4,4,4,4" or whatever page number you want to print repeated four times. In the Print Dialog there are options for Page Sizing and Handling press the Multiple button. In the option below it for Pages per sheet: select 4. Then in the Orientation below that select Landscape. Get yourself a PDF Printer such as Bullzip and you can print multiple pages into one file, allowing you to fill out the cards then "print" them as a PDF and compile them into a single file. You can then print that file, as directed above, to get multiple cards per sheet.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 07-03-2017 at 01:52 PM. |
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07-03-2017, 01:22 PM | #22 | |
Join Date: Dec 2013
Location: Noblesville, Indiana, USA
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Re: Spell Cards & Powers/Psi
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07-03-2017, 11:01 PM | #23 | |
Join Date: Jul 2006
Location: Oxford, UK
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Re: Spell Cards & Powers/Psi
sir_pudding and aericbsmith I was going to place the standard Range, Casting Time, Casting Cost, etc. but as a few people have pointed out to me not every spell uses those. You however can fill them out and using 'save as' save it the way you want and share it with your players. This was the better option to allow it to be used by everyone. I also can not place specific spell information on the cards as that would violate SJG regulations regarding fan made game aides. Like the core GURPS rules this is a toolkit.
The reason for using a 6x4 note card with a bi-fold is it is a universal size on both sides of the pond, printing cards two sided to match with every printer type is almost impossible, note cards after folded and glued are very sturdy, and as I learned from my Manoeuvre Cards Defence is that you may need them all with just three info panels with just one or two advanced options that I thought required five to six. I can not anticipate every ones needs.
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07-03-2017, 11:06 PM | #24 | |
Join Date: Jul 2006
Location: Oxford, UK
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Re: Spell Cards & Powers/Psi
I also have Manoeuvre Cards used much in the same way. My players like to use these with miniatures in combat, turns our games 50% RPG, 50% Skirmish tabletop wargame
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07-03-2017, 11:39 PM | #25 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Spell Cards & Powers/Psi
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07-04-2017, 12:49 AM | #26 | |
Join Date: Jul 2006
Location: Oxford, UK
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Re: Spell Cards & Powers/Psi
Most Animal Spells only use Duration and Cost, Air spells mostly Duration and Cost and a few others with Time to Cast and Damage. So for me to make cards that have permanent labels that fit for each spell could possible range into two or three times the cards that I have currently made. And there would still be one or two people that would say they like to add modifier to the side or some other type of information.
But as I said before write in the labels you want, "Save As" and you will have exactly what it is you want every time. Personally I use the larger field that sits on top of the left hand column for skill level information.
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07-04-2017, 01:01 AM | #27 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Spell Cards & Powers/Psi
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07-04-2017, 03:48 AM | #28 | ||
Join Date: Jul 2006
Location: Oxford, UK
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Re: Spell Cards & Powers/Psi
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In the end it is an optional game aide, my group enjoys them as they can customise the spells to their individual characters. *edit* Just in case there is some communication error you do realise that these pdf's are a form that you can type in what you want and save it how you want? You don't need to hand write the information. Example HERE
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Last edited by Highland_Piper; 07-04-2017 at 03:54 AM. |
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07-04-2017, 05:59 AM | #29 |
Join Date: Sep 2004
Location: Canada
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Re: Spell Cards & Powers/Psi
There's three benefits from just scribbling on your own index cards.
1) Form fields. Your text is automatically reflowed to fit the box, even if you go "oh crap! I need to add this extra note and I filled the space already!" 2) Fillable forms Your text is typed in, which for some people is The Only Way (I am dysgraphic as an example; no extensive writing for me). It also gets saved with the PDF, so if someone spills cola on your cards you just reprint them. 3) Pretty with minimal effort Highland_Piper's done the work to make a nice layout and decoration. If you're not into that then this is less handy, but even plain black and white ones have design go into them that makes them (imo) nicer than just hand writing them.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 07-04-2017 at 05:59 AM. Reason: I can't count, apparently. |
07-04-2017, 07:49 AM | #30 | ||
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Spell Cards & Powers/Psi
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Now this I either disagree with or just don't see what you're complaining about. The form fields can be typed in and saved into the PDF file. The main thing having those fields already filled out does is it 1) makes it obvious that those fields are standard to all spells and 2) it saves someone the time of opening 24 files and entering that data in themselves.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 07-04-2017 at 07:56 AM. |
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cards, gurps cards, spells |
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