Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-19-2014, 06:37 PM   #31
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [Basic] Skill of the week: Animal Handling

I proposed that type of stimulus connection and behavior as learning and training, but posters disagreed.
Thank you for making me realize that I contradicted myself. ;)

I should have written, "complex training" if only to agree with my previous position.


There is a one shot comic that shows an presidential animal being questioned. They asked how he has such loyal cat bodyguards to have taken bullets for him.

Next scene shows the laser dot hitting his back as a cat leaps into the way to "protect" the president.

Lots of animal training involves finding the behaviors they want to do and figuring out ways to modify them to fit your goals.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 08-19-2014, 06:43 PM   #32
Calion
 
Join Date: Feb 2014
Default Re: [Basic] Skill of the week: Animal Handling

Quote:
Originally Posted by Flyndaran View Post
I proposed that type of stimulus connection and behavior as learning and training, but posters disagreed.
Thank you for making me realize that I contradicted myself. ;)
You're welcome :P

I wasn't even trying to be snarky; I just saw your claim and that reminded me of that article, and I just had to post it. It amused me that such an obvious-seeming statement could be wrong.
Calion is offline   Reply With Quote
Old 08-19-2014, 07:00 PM   #33
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [Basic] Skill of the week: Animal Handling

Quote:
Originally Posted by Calion View Post
You're welcome :P

I wasn't even trying to be snarky; I just saw your claim and that reminded me of that article, and I just had to post it. It amused me that such an obvious-seeming statement could be wrong.
Even weirder is a Japanese researcher that found that slime molds could be "taught" to pre-react to extreme cold if it was exposed at regular timed intervals. They don't even have a nervous system let alone brain.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 08-19-2014, 07:02 PM   #34
Calion
 
Join Date: Feb 2014
Default Re: [Basic] Skill of the week: Animal Handling

Quote:
Originally Posted by Flyndaran View Post
Even weirder is a Japanese researcher that found that slime molds could be "taught" to pre-react to extreme cold if it was exposed at regular timed intervals. They don't even have a nervous system let alone brain.
That's…that's…wow. How deep does 'intelligence' of some level go?
Calion is offline   Reply With Quote
Old 08-19-2014, 07:18 PM   #35
Not
 
Not's Avatar
 
Join Date: Feb 2013
Default Re: [Basic] Skill of the week: Animal Handling

The wrong way to think about this result is to credit slime molds with intelligence. The right way is to wonder why you value intelligence so highly in the first place. Sure you think your brain is the most important organ, but look who's telling you that.
__________________
Leave this space blank.
Not is offline   Reply With Quote
Old 08-19-2014, 07:19 PM   #36
(E)
 
Join Date: Jul 2014
Location: New Zealand.
Default Re: [Basic] Skill of the week: Animal Handling

From personal experience the animal handling skill is good for avoiding personal injury and knowing what you can't do with an animal.

Also related to the previous posts Oysters can be trained to hold their breath so to speak. Move them higher up the tidal area and they "learn" to keep closed for longer. which is useful for keeping them fresh for longer periods.
__________________
Waiting for inspiration to strike......
And spending too much time thinking about farming for RPGs
Contributor to Citadel at Nordvörn
(E) is offline   Reply With Quote
Old 08-19-2014, 07:23 PM   #37
Calion
 
Join Date: Feb 2014
Default Re: [Basic] Skill of the week: Animal Handling

Quote:
Originally Posted by Not View Post
The wrong way to think about this result is to credit slime molds with intelligence. The right way is to wonder why you value intelligence so highly in the first place. Sure you think your brain is the most important organ, but look who's telling you that.
Cute. I'm not going to get into a huge discussion on this subject—we'd never reach the bottom. But it seems clear that intelligence confers an enormous survival advantage—though of course it is by leaps and bounds not the only or perhaps even the most effective survival strategy—and that learning ability is a core aspect of intelligence.
Calion is offline   Reply With Quote
Old 08-19-2014, 07:25 PM   #38
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [Basic] Skill of the week: Animal Handling

Quote:
Originally Posted by (E) View Post
From personal experience the animal handling skill is good for avoiding personal injury and knowing what you can't do with an animal.
....
Some cats fetch, but making one that doesn't do so is darn near impossible.

Chihuahuas yap at the slightest provocation. You can train them to want to stay quiet, but instincts will often overwhelm your, and even their, preferences.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 08-19-2014, 07:30 PM   #39
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [Basic] Skill of the week: Animal Handling

Quote:
Originally Posted by Calion View Post
Cute. I'm not going to get into a huge discussion on this subject—we'd never reach the bottom. But it seems clear that intelligence confers an enormous survival advantage—though of course it is by leaps and bounds not the only or perhaps even the most effective survival strategy—and that learning ability is a core aspect of intelligence.
But there is no monolithic thing as intelligence. Only problem type solving modules, if you will.
Understanding the (dis)advantages of an animal's specific types is what this skill is, in my opinion.

We kick butt at object manipulation and linguistic modules. But orangs beat us at 3 dimensional navigation, and squirrels at obstacle courses.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 08-19-2014, 07:43 PM   #40
Calion
 
Join Date: Feb 2014
Default Re: [Basic] Skill of the week: Animal Handling

Quote:
Originally Posted by Flyndaran View Post
But there is no monolithic thing as intelligence. Only problem type solving modules, if you will.
True of course. But learning ability has to be core to the definition, if not the only piece, and of course different species (and people) learn different things at different rates and capacities.

Quote:
Understanding the (dis)advantages of an animal's specific types is what this skill is, in my opinion.
So how does this relate to my core question: Should I allow generalist Animal Handling in a GURPS Lite campaign that might transform into a GURPS campaign at some point?
Calion is offline   Reply With Quote
Reply

Tags
animal handling, basic, skill of the week, skills

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:11 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.