05-29-2018, 07:22 PM | #1 |
Join Date: Oct 2012
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Zero energy spells
Has anyone compiled a list of spells that have a cost to cast or maintain of 1? (so at skill 15 they are free to either cast or maintain)
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05-29-2018, 07:57 PM | #2 |
Join Date: Dec 2008
Location: Behind You
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Re: Zero energy spells
The spells list in the back of magic book has a column for energy cost. You can use that to help.
I don't know that anyone has done the exercise though because 0 energy changes based on skill.
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RPG Jutsu.com - Ninjas Play GURPS |
05-29-2018, 08:05 PM | #3 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Zero energy spells
What GodBeastX said. In addition many spells have variable effects for variable cost, so may be castable at low level for free but not necessarily at higher levels. Other spells open up as skill gets higher. My favorite is the story of Dr. Kromm the Necromancer who had Zombie-50, which allowed it to be cast instantly and for free. I believe the relevant quote was "Many of my compatriots died that day. Multiple times."
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
05-30-2018, 08:36 AM | #4 |
Join Date: Sep 2004
Location: Upper Peninsula of Michigan
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Re: Zero energy spells
Still, it could be an interesting exercise. I would say there are three breakpoints that would useful: spells with energy cost 1 (so that they are free at skill 15, which is common); spells with a maintenance cost of 1, so that a skill-15 mage might pay to cast them but can then maintain them indefinitely, and an enchanted object could also do so without Power; and to a lesser extent, spells with energy cost (or maintenance cost) 2, so that a high-skill mage with effective skill 20 can cast (or maintain) the spell indefinitely. This is a much longer list, however.
Another reason to have such a list around is creatures that cannot have or spend FP -- machines, for instance, although an entire setting with this rule was possited on the forums a while back. With sufficient skill those casters could cast such spells without Powerstones. |
05-30-2018, 11:09 AM | #5 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Zero energy spells
Quote:
Instead of 1 minute. |
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05-30-2018, 04:24 PM | #6 |
Join Date: Feb 2016
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Re: Zero energy spells
Assuming that you had an IQ 18 and Magery 3 (or some combination of lower IQ and higher Magery), you would be spending 315 CP for IQ, Magery, and Zombie. Of course, you would barely notice Low Mana areas and you could raise zombie cows, horses, lions, tigers, etc with minimal effort. Imagine a necromancer with Zombie-50 raising an army of zombie horses from a battlefield.
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05-31-2018, 12:38 AM | #7 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Zero energy spells
Quote:
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