10-09-2011, 03:35 PM | #51 |
Join Date: May 2011
Location: high desert plains
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Re: [OOC] A Stranger Land
Okay... but I gotta ask a question about that latest build. It appears you put at least one point into every college skill; therefore, you wouldn't have to depend on any defaults from the Core skill. So couldn't you then reduce Thaumatology even further and free up a bunch of points there?
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10-09-2011, 03:37 PM | #52 |
Join Date: Feb 2007
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Re: [OOC] A Stranger Land
I suggest we use "Game Time +0%" from Powers
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10-09-2011, 03:52 PM | #53 |
Join Date: May 2011
Location: high desert plains
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Re: [OOC] A Stranger Land
Neat -- thanks for pointing that out.
But I feel that fails to take into account the time dilation that occurs with tabletop combat. So how about something a bit more generous: For each "per hour" usage, you get two potential uses per game-day, but one can only be used in-combat, the other can only be used out-of-combat. Fair? |
10-09-2011, 04:00 PM | #54 |
Join Date: Feb 2007
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Re: [OOC] A Stranger Land
Sounds good
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10-09-2011, 04:06 PM | #55 |
Join Date: Feb 2007
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Re: [OOC] A Stranger Land
I've got a meta-game suggestion that might help ensure the game survives, a weekly character point award. Give everyone that posts at the required interval (I vote for daily) a bonus character point each week and then possibly give out an additional bonuses for stuff like "post of the week".
This incentivizes player participation and keeps the game fresh by allowing character growth weekly like would happen in a table top game instead of having to wait possibly months in the online environment. What do you think? |
10-09-2011, 04:30 PM | #56 | |
Join Date: Mar 2011
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Re: [OOC] A Stranger Land
Quote:
Also
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The rituals for the ritual mastery perks
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Equipment Traveling clothes, Holy Symbol, Pack with tent and rations, quarterstaff, shortbow ST8, knife, Lockpicking Tools, quiver and 25 arrows. Also a first aid kit. (Probably not much more than bandages at TL3). Personal Basics 11.72+.24 Back-story
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Physical Description
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Links to spells that might still be active:
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Last edited by Lamech; 01-06-2014 at 07:21 PM. |
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10-09-2011, 09:23 PM | #57 |
Join Date: Oct 2010
Location: earth....I think.
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Re: [OOC] A Stranger Land
Since we have a few different magic systems going on I might as well through in imbuements :) I will use the mystic Knight template for this character (taking what I had made so far and shifting it)
Character
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Items on person
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and I found a pic of what he looks like! Gale Last edited by zoncxs; 10-09-2011 at 10:24 PM. |
10-09-2011, 09:26 PM | #58 |
Join Date: Feb 2007
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Re: [OOC] A Stranger Land
Yeah, I'll let you guys do your magic thing. Bardy is sounding good, but I'm gonna shift some skills around (want to include Bow).
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10-10-2011, 06:34 AM | #59 | |
Join Date: May 2011
Location: high desert plains
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Re: [OOC] A Stranger Land
Quote:
And, of course... I never did allow weekly character advancement anyway :) |
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10-10-2011, 06:40 AM | #60 |
Join Date: May 2011
Location: high desert plains
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Re: [OOC] A Stranger Land
cool character -- by "path of gate" I assume you mean Crossroads?
Also, regarding equipment... Might I suggest Personal Basics just to cover your behind? And I never go camping without a knife, but that's just me. And I notice you didn't take any tools to go with that high lockpicking skill... you shifty priestess, you :P And, um... you might wanna pick up some arrows & a quiver to go with that bow. |
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a stranger land |
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