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Old 04-17-2011, 06:46 PM   #1
fictionfan
 
Join Date: Nov 2010
Location: Arizona
Default Making the perfect minion

Just for fun I was making a 250 pt mad scientist. I give him most of the basics, but then I thought that ever mad scientist needs their faithful minion.

I was just making it and I thought that the most important attributes of minion are

* expendability "minion dive down that dragons throat and choke it" "wait, there might be traps minion you go first", "we need a decoy....MINION!"
(some level of unkillable)

*lifting capacity
(someone needs to carry all your stuff"

*the last one is a bit more difficult I would like my minion to be able to find stuff for my experiment without problem from the cops like "minion I need a fresh brain"

Any ideas on how to do the last one or other things a minion should have?

Last edited by fictionfan; 04-17-2011 at 08:54 PM. Reason: saw some spelling errors
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Old 04-17-2011, 06:51 PM   #2
Diomedes
 
Join Date: Mar 2008
Location: Dallas, TX
Default Re: Making the perfect minion

Quote:
Originally Posted by fictionfan View Post
*the last one is a bit more difficult I would like my minion to be able to find stuff for my experiment without problem from the cops like "minion I need a fresh brain"

Any ideas on how to do the last one or other things a minion should have?
Realistically, Contacts and/or Scrounging; a more cinematic one could have Snatcher.
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Old 04-17-2011, 06:53 PM   #3
vierasmarius
 
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Default Re: Making the perfect minion

Quote:
Originally Posted by fictionfan View Post
* expendability "minion dive down that dragons throat and choke it" "wait, there might be traps minion you go first", "we need a decoy....MINION!"
(some level of unkillable)
Unkillable could work. Alternately, have a large (replenishing) Ally Group.

Quote:
*lifting capacity
(someone needs to carry all your stuff"
Not hard. Lifting ST can be bought for a fraction of normal ST cost, and an Ally Group can lug around all sorts of things.

Quote:
*the last one is a bit more difficult I would like my minion to be able to find stuff for my experiment without problem from the cops like "minion I need a fresh brain"
Small size combined with Stealth, Camouflage and Streetwise should let them find and acquire all sorts of illicit materials. They'll also want Holdout and Smuggling to get things past city guards and graveyard wardens.

Quote:
Any ideas on how to do the last one or other things a minion should have?
If you only have access to one or a few minions at once, but can call on a larger group to assist with other tasks (such as repairing your lightning-powered resurrection machine, or acquiring the needed Elan Vitae) you could stat them up as a Contact Group.
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Old 04-17-2011, 07:00 PM   #4
fictionfan
 
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Default Re: Making the perfect minion

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Originally Posted by vierasmarius View Post
Unkillable could work. Alternately, have a large (replenishing) Ally Group.
How do you make a large "replenishing" ally group I thought that if a ally died and it is your fault you lose the points for him and all the examples above would probably be my fault. I don't want to keep spending point on the group that makes them not so expendable.
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Old 04-17-2011, 07:05 PM   #5
Sunrunners_Fire
 
Join Date: Mar 2010
Default Re: Making the perfect minion

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Originally Posted by fictionfan View Post
How do you make a large "replenishing" ally group I thought that if a ally died and it is your fault you lose the points for him and all the examples above would probably be my fault. I don't want to keep spending point on the group that makes them not so expendable.
Powers, pg 41.

It is a 0-point feature of the Summonable modifier, especially when combined with the Minion modifier. (Which, as this is a minion, you should take.)
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Old 04-17-2011, 07:07 PM   #6
vierasmarius
 
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Default Re: Making the perfect minion

Quote:
Originally Posted by fictionfan View Post
How do you make a large "replenishing" ally group I thought that if a ally died and it is your fault you lose the points for him and all the examples above would probably be my fault. I don't want to keep spending point on the group that makes them not so expendable.
I'm not sure of the way to do it by RAW. Perhaps there's an option in Dungeon Fantasy 9: Summoners (which I don't have, unfortunately).

EDIT: Ninja'd by the right answer =P
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Old 04-17-2011, 07:13 PM   #7
fictionfan
 
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Default Re: Making the perfect minion

so if I give it summonable I call shout "MINION" and he will appear behind me and say "you called master".

Not sure about it always being a different minion tho.

p.s. not sure about having to do a reaction roll each time.
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Old 04-17-2011, 07:18 PM   #8
Stone Dog
 
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Default Re: Making the perfect minion

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Not sure about it always being a different minion tho.
Might not matter. If you are going to be as cavalier about their safety as it sounds like you are then "They all look alike" is an appropriate attitude.

Quote:
p.s. not sure about having to do a reaction roll each time.
Would it help if they all had Slave Mentality? I can't remember...
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Old 04-17-2011, 07:23 PM   #9
Sunrunners_Fire
 
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Default Re: Making the perfect minion

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so if I give it summonable I call shout "MINION" and he will appear behind me and say "you called master".

Not sure about it always being a different minion tho.

p.s. not sure about having to do a reaction roll each time.
Basic, pg 38:
Minion, Independent Will, +50%

You don't need to roll a reaction check with that, and in fact Powers suggests that the GM require the Minion modifier if you take Summonable as replenishing.
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Old 04-17-2011, 07:24 PM   #10
Sunrunners_Fire
 
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Default Re: Making the perfect minion

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Would it help if they all had Slave Mentality? I can't remember...
Slave Mentality, on an Ally, requires the Minion +0% modifier.
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