Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-23-2018, 08:28 PM   #1
WaterAndWindSpirit
 
Join Date: Oct 2014
Default Converting acceleration/deceleration to FP damage.

Hello all.

So basically, I want a magic item to serve as inertia damping, but only good for sudden acceleration and deceleration (i.e. falls, collisions while driving vehicles, and even reducing the effects of Gs while flying, but not guns or fists, the justification being the enchantment is only accurate enough for acceleration/deceleration), but it drains the mana from the holder to achieve this, thus turning such events into FP damage.

What would be a god conversion ratio of damage to FP, as mana is an extremely efficient energy source in my universe?

Thanks!
WaterAndWindSpirit is offline   Reply With Quote
Old 10-24-2018, 12:37 AM   #2
Maz
 
Maz's Avatar
 
Join Date: Aug 2005
Location: Denmark
Default Re: Converting acceleration/deceleration to FP damage.

The conversation rate is 2 HP per 1 FP for the Healing advantage and for healing spells. But that's the only I can remember off the top of my head. But I guess that's a good starting point?
Maz is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:28 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.