08-03-2018, 08:59 AM | #21 | |
Banned
Join Date: Mar 2018
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Re: Sell Me on The Fantasy Trip
Quote:
Easy, as in: "Easy-to-Learn" accurately befits the dignity and status of the game, the brilliance of the basic design, and the author; whereas, *Simple* carries with it a one-dimensional limitation which always bothers me when I see or hear it employed in reference to The Fantasy Trip. Here is what Easy actually means: "achieved without great effort; presenting few difficulties." - that sounds like TFT to me. Comparatively, here is the additional dimensional quality of "simple", which "easy" does not possess: "composed of a single element; not compound." - and to me, that is *not* TFT. I know it's not a big deal, and for most people did not score 800 on the verbal section of the SAT it is even less of a big deal; but nonetheless, I grind my teeth every time I see the word: "simple", employed in the description of TFT. My dentist and I *thank you* for the using the phrase: "Easy-to-Learn". Simply yours, JK |
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08-03-2018, 11:31 AM | #22 | |
Join Date: Jul 2018
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Re: Sell Me on The Fantasy Trip
Quote:
The word "simple" had nagged at me, but I did not bother to find a better way to express what TFT offers. "Ease of learning" is an excellent alternative, and you convinced me so thoroughly that I edited my previous post here to use it in place of "simplicity." One way of putting it might be: "TFT offers ease of learning combined with depth of game play, breadth of character options, and wide-open potential for roleplaying." Thank you for waking up the National Merit Scholarship Finalist in me, hehe.
__________________
"What you don't know can't hurt y ... OUCH!" |
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08-03-2018, 12:05 PM | #23 | |
Banned
Join Date: Mar 2018
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Re: Sell Me on The Fantasy Trip
Quote:
Seriously though, "Easy-to-Learn" is accurate, punches effectively, and with dignity; the word: simple, not so. I have often compared aspects of TFT to that of Chess, which, is also: Easy-to-Learn, but is not at all *simple* - and the Japanese game of Go, even more so. JK Last edited by Jim Kane; 08-03-2018 at 12:07 PM. Reason: Typo |
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08-03-2018, 12:50 PM | #24 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Sell Me on The Fantasy Trip
Although I have used both "easy" and "simple" to describe the system, my preference is for "elegant."
(In its scientific definition) "Pleasingly ingenious and simple." I've seen simple but inelegant systems and I've seen elegant but complex systems. TFT was the only one that managed to be both elegant and simple. |
08-03-2018, 01:40 PM | #25 |
Join Date: Nov 2010
Location: Arizona
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Re: Sell Me on The Fantasy Trip
I used simple, but noted that it wasn't "trivial" -- which is what a lot of people actually "hear" when you say "simple." But you're right -- "easy" is a better descriptive for the ease of access to the game.
On the other hand, "easy" doesn't imply "not challenging," either; Chess is pretty easy to learn and internalize, when you come right down to it, but mastery is a completely different matter. |
08-03-2018, 01:50 PM | #26 | |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: Sell Me on The Fantasy Trip
Quote:
Chess is indisputably an elegant game. |
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08-03-2018, 05:50 PM | #27 |
Join Date: Nov 2010
Location: Arizona
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Re: Sell Me on The Fantasy Trip
And, you're right Chris, "elegant" is a very good word for TFT.
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08-03-2018, 06:36 PM | #28 |
Banned
Join Date: Mar 2018
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Re: Sell Me on The Fantasy Trip
Elegant,... and bloody! :::heh hehe heh:::
JK |
08-05-2018, 12:41 PM | #29 |
Join Date: Mar 2006
Location: Southeastern PA
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Re: Sell Me on The Fantasy Trip
The geographical dispersement of my gaming group mandates that we play using VTTs. DFRPG/GURPS is just too complex/slow for my taste in this scenario.
Take. for example, a standard melee combat sequence. In DFRPG (and more so in GURPS Basic) the sequence is:
Not to mention that it only gets more complicated in DFRPG/GURPS when you start bringing in "Close Combat", "Grappling", "Trampling", "Shield Rushes", etc. These are available in TFT:ITL but those rules are sentences or a paragraph or two, not paragraphs or a page or two. Simply put, I cannot remember all the rules and various conditions as they apply in DFRPG, much less GURPS. That means that I am (at least partially) winging it when certain combat situations arise. The time spent searching through 600 pages of rules to settle arguments when there is a disagreement takes away from dungeon delving. And I, at least, would much rather play than dig through rules. TFT:ITL isn't perfect. There will be pieces of DFRPG/GURPS that I will house rule in. But, overall, if you do more "roll-playing" than "role-playing" (which my group does) it cannot be beat. |
08-05-2018, 12:58 PM | #30 |
Join Date: Jul 2018
Location: Plymouth, UK.
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Re: Sell Me on The Fantasy Trip
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