01-16-2018, 03:15 PM | #11 | ||
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: TFT - Game Accessories
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I'll quote myself here: Quote:
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01-16-2018, 03:46 PM | #12 |
Join Date: Nov 2010
Location: Arizona
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Re: TFT - Game Accessories
The "Conversion Thing" I'm talking about was an actual set of hexes, laid out to conform with squares, with appropriate rules (not many) on how to read and use them, which you could print out and use for play. I sure wish I could find the copy I KNOW I downloaded of them! ;-)
As far as the "official" dimensions of the hexes in TFT go, they were one hex = 1.3 meters, and a megahex = 4 meters. If a meter is 3.28 feet (which is close enough for my targeting work for guided weapons, and therefore should satisfy our requirements for accuracy here), then each hex equals 4.264 feet across (pretty close to five feet) and one megahex equals 13.12 feet across (which would actually be a bit more than we like to allow, but given that walls are always drawn on the lines of the graph paper, and are usually not trivial in thickness given medieval load-bearing wall construction techniques for above ground buildings, I think we can say that 10' is close enough. So yeah, not an issue. Last edited by JLV; 01-17-2018 at 02:46 AM. |
01-16-2018, 05:11 PM | #13 |
President and EIC
Join Date: Jul 2004
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Re: TFT - Game Accessories
FWIW, I have just finished recovering a good Word version of MELEE from a scan of the second edition, and nowhere does it define hex size at all. That must be in the later releases. It does say that turns are about five seconds each. So for MELEE taken by itself the official answer at the moment is "Big enough for one person to stand in with room to fight."
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01-16-2018, 05:22 PM | #14 | |
Join Date: Aug 2004
Location: Hillsboro, Oregon, USA
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Re: TFT - Game Accessories
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01-17-2018, 02:49 AM | #15 | |
Join Date: Nov 2010
Location: Arizona
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Re: TFT - Game Accessories
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01-17-2018, 09:23 AM | #16 | |
Join Date: May 2013
Location: Tyler, Texas
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Re: TFT - Game Accessories
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One thing I don't like about megahexes is that they are irregular in width. A corridor 1 MH wide, will be 3 hexes wide about 1/3 of the time and 2 hexes wide about 2/3 of the time. This is okay (I suppose) for natural tunnels. But even there, it causes some odd combat effects because 3 figures can be positioned to battle 2. That said, I think that megahexes practically scream TFT. It's hard to see how you can relaunch TFT without them. Something that I bitterly object to is the 1 square = 5' scale of D&D3E+. This scale makes rooms and corridors crowded and lessens the opportunity for tactics to matter. My 10' corridors have always been 3 man-sized figures wide and always SHALL BE! THIS IS SPARTA. Uh, sorry. Another option would be to use the 1 hex = 1 yard scale of GURPS. That would allow TFT to use GURPS maps and the like. I would, however, leave larger TFT creatures the same size in hexes, though. The bigger the creature (in hexes), the weirder the movement becomes. All IMHO, of course. |
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01-17-2018, 12:02 PM | #17 | |
Join Date: Aug 2004
Location: In the UFO
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Re: TFT - Game Accessories
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Also, with a supposed five second turn, a one meter scale makes little sense...
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01-17-2018, 09:26 PM | #18 |
Join Date: Aug 2004
Location: Mt. Pleasant, Michigan
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Re: TFT - Game Accessories
Didn't the old Fantasy Master's Screen essentially replace Megahexes with some calculation dividing hex range by 6 for missle weapon penalties?
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01-17-2018, 10:10 PM | #19 | |
Join Date: Nov 2010
Location: Arizona
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Re: TFT - Game Accessories
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As I recall, we used the Megahexes as a quick and dirty range guide, but went with the specific number of hexes if it actually mattered in Melee and Wizard anyway, long before TFT was officially published. Megahexes were more a "graphical aid" to speed play, than they were a hard and fast rule limit. |
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01-18-2018, 07:30 AM | #20 | |
Join Date: Jun 2012
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Re: TFT - Game Accessories
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game accessories, game aids, tft, the fantasy trip |
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