12-14-2015, 01:10 PM | #101 | ||
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: TV series with ideas for GURPS
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The reason I enjoy Z Nation and dislike Walking Dead is based on that manner in which Walking Dead demands it be taken seriously (it presents as serious, as if everything matters all the time) and thenfails to have the characters act intelligently, purely for the sake of drama and plot. Z Nation conversely is not all serious (it has moments), often takes shots at the genre and it's own production company, and thus if a character acts stupidly for the sake of plot/drama (which happens far less often than on WD ironically) it's easier to overlook. The reason I mention Z Nation as mineable as it has several Action! switches inherent in the setting that I feel would make for a fast paced 'back to the dungeon' style game. Like I said, It's DFed with a bunch of "not as important as in DF" switches (ammo count, rations, fuel, working vehicle, etc all serve the episodic adventure, as well as the overarching theme of 'survival'). Last edited by evileeyore; 12-14-2015 at 01:52 PM. Reason: So many spelling errors |
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12-14-2015, 01:56 PM | #102 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: TV series with ideas for GURPS
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It's perfectly okay with me to let other members of the party fight off the Big Bad and his minions, if I get to chuck a rock at its head to distract it at the right moment, or pour holy water in the Black Cauldron, or scrape away part of the magic circle, or rescue the (hopefully young and beautiful) sacrifice -- and then run like a bunny, spending drama points like crazy and describing exactly how the heck I didn't die this time. That would be fun!
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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12-14-2015, 02:48 PM | #103 |
Join Date: Aug 2007
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Re: TV series with ideas for GURPS
No accounting for taste. I suffered through Gotham until Supergirl started and after 1 episode of that I dropped Gotham like a bad habit.
It might mostly be because villains bore me. I kept watching mostly to see those few scarce instances where you could see Batman incubating inside Bruce Wayne's eggshell. Well, that and scenes where Penguin suffered pain and humiliation but that would e a gag reel and not a TV series. These things touch on why the show is probably poor RPG fodder. Who would your PCs be?
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Fred Brackin |
12-14-2015, 03:19 PM | #104 | ||
Join Date: Sep 2007
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Re: TV series with ideas for GURPS
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It's also somewhat like FATE, where character builds start with N "refresh" points which are like CP; cool powers cost build points; and any leftover build points become the number of FATE points you have at the start of scenes. Characters with more powers have fewer FATE points; more ordinary characters have more. |
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12-14-2015, 03:42 PM | #105 | |
Join Date: Sep 2010
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Re: TV series with ideas for GURPS
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My addition would be Harsh Realm by Chris Carter. I always thought that both worlds were just loaded with things that should be in a RPG. |
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12-14-2015, 07:11 PM | #106 | |
Join Date: Nov 2007
Location: Sydney
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Re: TV series with ideas for GURPS
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I actually thought of some things you can get from the super hero shows. The set pieces are usually pretty good both in DD and JJ. so you could steal them. The other shows occasionally have ok ones but not so much. Also, and I (and many others before me probably) was already thinking about a similar villain, Kilgrave makes a pretty good example of a street level villain for a low powered Madness Dossier game. That's useful to have realized on TV. Don Draper from Madmen is probably good to go as character in that street level campaign too. |
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12-15-2015, 03:47 AM | #107 |
Join Date: Jul 2014
Location: New Zealand.
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Re: TV series with ideas for GURPS
The new Jekyll and Hyde has a lot of re-imagined monsters. The Edwardian (?) setting brings cliff hangers to mind. Any one into monster hunters in a historical era might find M.i.0 an interesting patron organization.
One aspect of the show that really brings GURPS to mind is the fighting style used by the protagonist when his alter ego is in charge. All exuberant all out attacks, some of which are massively telegraphed. While this is not necessarily the most effective way to fight it matches the character perfectly.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
12-16-2015, 10:18 PM | #108 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: TV series with ideas for GURPS
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(Too often he had as little story purpose as Heart in Captain Planet, despite having arguably the most powerful ring.) Being the only pure mundane human could easily have interesting usefulness in games.
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12-18-2015, 11:25 AM | #110 |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: TV series with ideas for GURPS
Any detective or police drama can be adapted to Traveller: Starports. I was thinking of Magnum PI but any can be really.
Robin Masters Estate fits the aristocratic nature of the series. Masters can be an eccentric Noble, while Higgins is his Seneschal. The sleazy-glamourous night clubs full of sailors are just like a Startown. And all the other favorite elements of Magnum can be fitted in to Starports.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
Tags |
gurps, jessica jones, mad max, rule of cool, sense8, tv series |
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