10-08-2014, 04:56 AM | #1 |
Join Date: Aug 2004
Location: Cydonia
|
Spaceships for THS
While looking over GURPS Spaceships for some additions to THS I found that a few TL9 and TL10 ships exist with the caret symbol but I can't discern what makes them superscience. Several of them have a High Thrust Fusion Torch Drive. Is this considered superscience? If so why and how does it mechanically differ from non-superscience fusion drives?
Thanks. Benjamin |
10-08-2014, 05:11 AM | #2 |
Join Date: Oct 2004
Location: Yorkshire, UK
|
Re: Spaceships for THS
The Fusion Torch is listed as TL10^ on Spaceships page 23, which is superscience!
I assume you're aware of Spaceships 8: Transhuman Spacecraft, which is specifically an adaption of the Spaceships system for Transhuman space, include spaceships version of (all?) the spacecraft from the TS books. |
10-08-2014, 05:36 AM | #3 | |
Join Date: Aug 2004
Location: Cydonia
|
Re: Spaceships for THS
Quote:
My question is, what makes the TL10^ Fusion Torch different from the THS fusion drives? Why is it superscience and they are considered hard sci fi? Benjamin |
|
10-08-2014, 05:40 AM | #4 | ||
Join Date: Oct 2004
Location: Yorkshire, UK
|
Re: Spaceships for THS
Quote:
Quote:
|
||
10-08-2014, 05:58 AM | #5 | |
Join Date: Aug 2004
Location: Cydonia
|
Re: Spaceships for THS
Quote:
Benjamin |
|
10-08-2014, 06:17 AM | #6 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
|
Re: Spaceships for THS
Stuff marked TL^ is not yet impossible, it's just impossible. Are you sure you're familiar with the meaning behind the superscience classification in GURPS? (Not sarcasm.)
|
10-08-2014, 06:18 AM | #7 |
Join Date: Nov 2009
Location: Oregon
|
Re: Spaceships for THS
Fusion Rockets themselves are not yet possible, but plausible. The TL10^ Fusion Torch, while not as blatantly physics-defying as a reactionless thruster or FTL drive, is still solidly superscience. It is 25 times as efficient as the TL10 realistic equivalent. If you want ships to use an improved version of the TL10 Fusion Rocket, call them TL10.5 prototypes, with maybe 90 mps per fuel tank (compared to 60 mps at TL10 and 180 mps at TL11). To get more thrust, use the high-thrust and water-fueled options (x2 and x3 thrust respectively, with a proportional diminishing of delta-V).
|
10-08-2014, 08:15 AM | #8 | |
Join Date: Jul 2008
|
Re: Spaceships for THS
Quote:
You might be able to generate that power, but it's very unlikely that you could make a rocket handle it without burning up and/or melting down.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
10-08-2014, 09:31 AM | #9 | |
Join Date: Feb 2007
|
Re: Spaceships for THS
Quote:
So it's probably true that the rocket drives of THS would never happen in reality...but probably is as certain as we can get. |
|
10-08-2014, 10:32 AM | #10 | |
Join Date: Aug 2004
Location: Cydonia
|
Re: Spaceships for THS
Quote:
What I'm doing is sussing out what type of THS campaign I want to play with friends by email. -- A small THS task force gets transported to the RoS:Deep Space reality. Or -- Aliens with a jump drive and a few technologies that are better arrive in the Sol system intent on invading. But humans aren't the pushovers previous observations led them to believe. |
|
|
|