04-27-2013, 09:15 PM | #1 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Quick Question: How to build Radiant Wave Technology in GURPS?
I'm talking about this. A player wants to have two Bionic Arms on his character that can replicate this kind of thing in at least a lesser form. Obviously, it's an Innate Attack, but I don't know how to go about it. I think it's pretty self-explanatory, and I think it would be really cool/useful. It seems to be a radiation kind of deal, and it destroys the crap out of things. It causes mechas to bubble over and eventually explode like so. It starts at the point of contact. However, it can also be used as a defense, but I would just have that be a Power Parry.
One thing that's interesting is that, as far as I can remember, I don't think it was ever used on humans. Although... I imagine that the effects would be devastating... |
04-27-2013, 10:29 PM | #2 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Quick Question: How to build Radiant Wave Technology in GURPS?
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04-27-2013, 10:50 PM | #3 | |
Join Date: Nov 2009
Location: Oregon
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Re: Quick Question: How to build Radiant Wave Technology in GURPS?
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I think the bigger issue is how to represent the "chain reaction". It's basically a Cyclic attack with unlimited cycles, that can only be stopped by removing the affected limbs. Is there a Cosmic modifier to make a Cyclic attack go on indefinitely? If not, you'll just have to give it enough damage*cycles to turn the largest expected target to scrap. |
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04-27-2013, 11:07 PM | #4 | |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Quick Question: How to build Radiant Wave Technology in GURPS?
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As for your idea... It's actually perfect! I'll have to test that out and see if it works gameplay-wise. It looks like what I was looking for! |
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04-27-2013, 11:46 PM | #5 |
Join Date: Nov 2009
Location: Oregon
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Re: Quick Question: How to build Radiant Wave Technology in GURPS?
Hmm... I suppose an alternative would be to Afflict the target with a terminal condition, priced as Heart Attack (renamed to "catastrophic systems failure" or something) alongside Fragile (Explosive). A failed HT roll dooms the victim to a messy death in a few seconds. Heart Attack can normally be reversed if CPR is administered quickly enough; this condition could be halted if the limb is removed.
Actually, looking over Heart Attack, resuscitation is possible within HT/3 minutes. You'd want to throw an enhancement (Reduced Time?) on there to speed up the process. Seconds instead of minutes seems like the right range. |
04-28-2013, 12:14 AM | #6 | |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Quick Question: How to build Radiant Wave Technology in GURPS?
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The other build is perfect with one exception... Fragile (Explosive) is way too weak. The chance of it causing an explosion is so low. It requires either a critical failure from a major wound or for the target to majorly miss a HT roll when dying. I either need a way to force them to critically fail or a new Fragile (Dangerously Explosive). |
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04-28-2013, 01:30 AM | #7 | |
Join Date: Nov 2009
Location: Oregon
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Re: Quick Question: How to build Radiant Wave Technology in GURPS?
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EDIT: So, I guess what's needed is a Fragile disadvantage that makes a character die instantly on any failed Death Check. It's not likely worth much; somewhere between [-5] and a Quirk. Last edited by vierasmarius; 04-28-2013 at 01:54 AM. |
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04-28-2013, 09:39 AM | #8 | |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Quick Question: How to build Radiant Wave Technology in GURPS?
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