04-27-2013, 12:20 PM | #1 |
Join Date: Jul 2012
Location: The Dalles, OR
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Turns and defending
So, the Basic Sets seems to use the word "turn" rather loosely. I've noticed that a turn can be the one second where a PC acts, and a turn is also the entire round of combat, since the entire round is in fact just one second that everyone acted in.
So my question is clarification on defending. You may only block once per turn. So, I'm assuming this means that if two people are attacking the same PC then that PC only can block one of those attacks. They could also parry, but at a penalty for each attack, correct? And dodging, if I'm not mistaken, can be done against any number of attacks and any point during the "round". Am I right? Also, you can only do an acrobatic or retreating dodge once per "round", so does that mean that once a player has done that they also forfeit their other active defenses, since it takes up that entire maneuver? So, if two NPCs attack a PC, and the PC acrobatically dodges the first, he/she cannot attempt to defend against the second attack, or is it that they just can't dodge that second attack... or something else entirely...? When answering, for my sake, please refer to turn as a characters active turn, and a round in reference to the entire sequence of turns. That way I don't get confused again with answers and am still in the same boat as before, haha. Thanks! |
04-27-2013, 12:41 PM | #2 | |||
Join Date: Sep 2004
Location: Canada
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Re: Turns and defending
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Andy, Bob, and Chuck get in a fight, and their Basic Speeds happen to arrange them in alphabetical order. Their turns overlap. It takes one second between Andy's chances to act, and between Bob's chances to act, and between Chuck's chances to act. But when Bob acts, it's not the start of second #2, and when Chuck acts it's not the start of second #3. WHen andy gets his second turn, it's the start of second #2 of the fight, not #4. When they act, it's resolved as if their action takes place "instantly" as a simplification for game purposes, but technically everything they do from when they choose their maneuver to when they choose their maneuver again is "one second" and can be looked at as one complex event; we just look at little slices of it to figure out what happened. Code:
|-1- Andy -----------|-2- Andy -----------|-3- Andy ------ |-1- Bob ------------|-2- Bob ------------|-3- Bob |-1- Chuck ----------|-2- Chuck ----------| Quote:
As a note, "Round" is not a term from GURPS, so I'm thinking part of your confusion is that rules from some other game are getting tangled in with the GURPS rules? Quote:
It's not a manuever. It just means exactly what it says: You can only do ONE acrobatic or retreating dodge per turn. It doesn't restrict anything else.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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04-27-2013, 12:42 PM | #3 | ||||
Join Date: May 2005
Location: Lynn, MA
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Re: Turns and defending
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Something else entirely. They simply defend (dodge or whatever) against the successive attacks normally. Last edited by the_matrix_walker; 04-27-2013 at 12:43 PM. Reason: BRUNO NINJA'D |
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04-27-2013, 12:45 PM | #4 | |
Join Date: Sep 2004
Location: Canada
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Re: Turns and defending
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Try not to confuse the situation with extra rule books :)
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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04-27-2013, 12:46 PM | #5 | |
Join Date: Aug 2007
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Re: Turns and defending
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It would probably help if you could point to the actual bits of text that leading to your confusion. |
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04-27-2013, 01:07 PM | #6 | |
Join Date: May 2005
Location: Lynn, MA
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Re: Turns and defending
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(I hope you have had your coffee before reading my tease!) That's kind of hard for me. Once I integrate the stuff into my mental "GURPS OS" it's not always easy to remember where those updates came from! |
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04-27-2013, 01:50 PM | #7 |
Join Date: Jul 2012
Location: The Dalles, OR
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Re: Turns and defending
I have to say... You guys are amazing. I can post a question and come back an hour later to a dozen thorough responses. Thanks for clearing that up guys! It makes perfect sense now.
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04-27-2013, 02:03 PM | #8 |
Join Date: May 2005
Location: Lynn, MA
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Re: Turns and defending
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04-27-2013, 05:28 PM | #9 |
Join Date: Feb 2013
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Re: Turns and defending
So when somebody asks, "whose turn is it?" the correct answer is always, "why, it's everyone's turn, of course!" Or do you mean what most people mean when they say "turn" in playing a game, that so-and-so has the opportunity to take some action and the other players don't? GURPS can be faulted for using the word "turn" rather differently than normal people.
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04-27-2013, 05:35 PM | #10 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Turns and defending
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Last edited by roguebfl; 04-27-2013 at 05:46 PM. |
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Tags |
active defense, dodge, turn |
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