06-12-2009, 10:34 AM | #1 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Accessory Perk: Tripod?
Greetings, all!
I've got this weird idea of a biological or cybernetic augmentation that would allow one to 'deploy' into a 'stance' in which joints are locked in such a way as to provide superior bracing for a heavy weapon. In effect, getting the benefits and drawbacks of a Tripod (complete with a 180-degree firing arc, and a 3-second setup/teardown time). But I wonder if it is balanced, as tripods seem to have a very significant cost and weight, and they out-perform many levels of Huge Weapons (ST) under a limited set of circumstances. What do you think about it? Thanks in advance! |
06-12-2009, 10:55 AM | #2 |
Join Date: Sep 2008
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Re: Accessory Perk: Tripod?
I'd say 1 point might be a little too low. I'd figure out the tripod's cost based on the closest weapon in weight and recoil from High Tech (or maybe Ultra-tech if it's TL9+), and then price it as signature gear in addition to one point for the Accessory. It might be cheaper just to get Extra Arm (Weapon mount -80%) though.
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06-12-2009, 11:19 AM | #3 |
Join Date: Dec 2007
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Re: Accessory Perk: Tripod?
The crude jokes that leap to mind...
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06-12-2009, 11:37 AM | #4 |
Join Date: May 2008
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Re: Accessory Perk: Tripod?
I'd probably let it go as an Accessory Perk, depending on the character, just for ease of use. However, you listed 3 seconds up/down. There's also a 3 second attach/detach for the gun. It would have to take 6 seconds up and 6 seconds down for the Perk since it seriously decreases the ability to use at will.
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06-12-2009, 11:42 AM | #5 |
Banned
Join Date: Apr 2008
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Re: Accessory Perk: Tripod?
I'd be inclined to rule against this one on the grounds that Accessories are not supposed to be weapons. This seems pretty close to that line -- though I'd permit it for use strictly with non-weapon equipment.
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06-12-2009, 11:56 AM | #6 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Accessory Perk: Tripod?
Quote:
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06-12-2009, 11:58 AM | #7 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Accessory Perk: Tripod?
Interesting interpretation. IMO it is a weapon no more than the standard collimator on a rifle. (IIRC Kromm allowed collimators to be taken as Perks.)
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06-12-2009, 12:00 PM | #8 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Accessory Perk: Tripod?
Quote:
But regarding Extra Arm (WM -80%): how does that help with firing ST:18M weapons without having ST 18? |
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06-12-2009, 12:09 PM | #9 | |
Join Date: May 2008
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Re: Accessory Perk: Tripod?
Quote:
From that reading, I'd actually rule 9 seconds up, 9 seconds down. Not 6/6 like I said earlier. Along with no movement, seems pretty fair for only giving braced + Ignore strength requirement. If this was an attached accessory, I might even give big penalties to dodge. |
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06-12-2009, 12:29 PM | #10 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Accessory Perk: Tripod?
Quote:
Anyway, I am now tempted to just grant 5 levels of Huge Weapons instead. Though it will probably change them from one-man heavy weapons teams to all-around heavy units. |
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Tags |
accessory, perks, tripod |
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