06-08-2019, 07:49 AM | #27 | |
Join Date: Dec 2017
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Re: Four Perilous Journeys: Four new adventures for The Fantasy Trip
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1) Are you bound by outcomes of die rolls or consequences of things the players have done? For example, can you up or down grade your own damage roll to force an outcome in a fight, or if a player expends a Lesser Wish to achieve a certain outcome on a die roll, can you effectively over rule them and impose an outcome of your choosing? 2) Are you bound by the little mechanistic 'gears' that hold the game together. For example, can you just declare that an IQ 12 NPC wizard knows and can cast an IQ 14 spell, or that a ST 10 NPC fighter can use a broadsword without penalty. Or, can you declare that NPC's roll 4 dice to make a 2 hex jump while players roll 5? I'm not referring to house rules in either case - a house rule is simply a part of the rules set unique to your group. The question here is whether the GM follows ANY rules - official or created for that campaign. I think the 'highly powered NPC' issue that started this line of discussion is a somewhat more subtle and complex example of the second category. I do not perform either kind of GM fiat, but I am particularly disinclined to this second sort. I don't consider it to be a good mechanism for expressing creativity. Re. the problem of NPC's who are too easily defeated, I'm sympathetic to the issue but think a GM can find solutions within the rules. First, if you wish an NPC to simply have more firepower than a normal person, make them be one of the types of non-normal people found in the rules. E.g., a Vampire or a Wraith or, if you adopt the rules for Supers from the Companion volume, a kind of super hero. Or, equivalently, supply them with an extraordinary object (assuming you accept the consequences of the players getting hold of it!). Second, a normal person may be abnormally difficult to defeat under special circumstances. That is, you could devise a physical or social situation for an encounter with that NPC where they have some source of protection or escape. I find it is actually more creative and interesting to approach things this way as opposed to just declaring your favorite NPC has 50 stat points (or whatever). |
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