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02-15-2007, 02:41 PM | #1 |
Join Date: Feb 2007
Location: New York City
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Imperial Intelligence & The Ine Givar
I am about to start GMing a new 3rd Imperium campaign and my players like to have an espionage focus in their games.
My question is where can I find detailed info on the Imp. Intell. and the I.G. I have all the 3e Traveller books & there's a bunch there on the I.G. but not on the I.I.S. (?) (Heck they are so secret that I dont even know the official name of the organisation.) Thanks in advance for all the help. |
02-15-2007, 02:59 PM | #2 |
Join Date: Aug 2004
Location: Central Florida
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Re: Imperial Intelligence & The Ine Givar
Where are you setting your campaign?
If you lodge it in the Sol Sector then you could open the campaing up between the Imperial Intelligence (. . . yeah I can't remember what the "S" stands for either, possibly I, I & Security?) and SolSec (Solomani Security.) That setting is perfect for a "Cold war" style espianoge campaign, especially in the eastern sector (I cant remember if that's spinward or trailing.) |
02-15-2007, 03:05 PM | #3 |
Join Date: Feb 2007
Location: New York City
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Re: Imperial Intelligence & The Ine Givar
I was planing to set it in the Spinward Marches.
The opportunities with the Zhodani, Sword Worlds, Darrians, Fed of Arden & beyond the bordes are just to good to miss. |
02-15-2007, 08:08 PM | #4 | |
Join Date: Jan 2007
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Re: Imperial Intelligence & The Ine Givar
from the CT Fifth Frontier War Supplement...
Quote:
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"Now you see me, now you don't, woof" -- The Invisible Vargr . . There are 10 types of people in the world. Those who understand binary, and those who don't. |
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02-15-2007, 09:43 PM | #5 |
Join Date: Aug 2004
Location: Baltimore, MD
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Re: Imperial Intelligence & The Ine Givar
According to MT's "Rebellion Sourcebook" (pp. 40-41), there wasn't really an Imperium-wide intelligence agency. Instead, you had several groups focused on different things -- Imperial Naval Intelligence was focused on military matters, while the Ministry of Justice looked at many civilian matters. GT:Nobles mentions the "Office of Calendar Compliance" as a likely source for some sort of skulduggery on an Imperium-wide basis, too. It seems likely that there are many different agencies, each with their own slightly different focus; the MoJ will have agents looking at internal-security issues and criminal threats, while Naval Intelligence may focus on external threats like the Ine Givar (though political concerns may always be a problem). The Ministry of Commerce probably has some excellent analysts (albeit focused on economic issues), and the Ministry of Technology conducts some industrial espionage. The Ministry of State has an Intelligence Division, with different bureaus that focus on various foreign powers as well as autonomous chunks of the Imperium (Nobles, pp. 64-65), while the Ministry of Information and Communication oversees (among other things) the Imperial Interstellar Scout Service. Various megacorporations also have their own intelligence services, with Tukera's Vemene being the most notorious.
If you're trying to run a "CIA vs. KGB" game with a new paint job, I'd assign the players to the Ministry of State's Zhodani Bureau. However, you could also make a case for Naval Intelligence, which is hardly a monolithic entity, no matter what Admiral Santanocheev has to say. Depending on how you feel about roleplaying bureaucratic infighting, that might be the most interesting situation overall. :) |
02-16-2007, 08:22 AM | #6 | |
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: Imperial Intelligence & The Ine Givar
Quote:
Hans |
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02-16-2007, 08:36 AM | #7 |
Join Date: Oct 2006
Location: +44.95°, -93.094°
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Re: Imperial Intelligence & The Ine Givar
To be clear: both the Imperial Naval Intelligence (INI) and the Imperial Ministry of Justice (MOJ) are Imperium-wide in their scope; it's their mandates that are limited. You can find INI and MOJ agents all over the Imperium, even if (officially) they are limited in their duties to specified, separate roles.
The Scouts, too, have a security arm (which seems to be more concerned with internal affairs) and the famous Detached Duty Office, the debriefing agency that anyone who's been given an old scout ship should be intimately familiar with. The IISS probably knows a heckuva lot more about what's really going on than they ever let on. Bureaucratic turf-wrangling being what it is, of course, I'm sure there's a tremendous amount of overlap between the agencies -- as well between them and the semi-official groups floating around out there (Imperiallines, the megacorporations, individual major worlds, the Travellers' Aid Society, etc.).
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"There is something finer in this Galaxy than Ming's Law!" -- Barin of Mongo |
04-20-2018, 08:49 AM | #8 | ||
Join Date: Jul 2007
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Re: Imperial Intelligence & The Ine Givar
Quote:
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Edit: Ack! Sorry for the Necromancy. I wonder how spying works for the Vargr? Is everything ad-hoc or freelance, with agencies coming and going as head spooks rise and fall, or just it just mean that agency infighting is a lot more dynamic?
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04-20-2018, 09:48 AM | #9 |
Join Date: Aug 2004
Location: traveller
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Re: Imperial Intelligence & The Ine Givar
I suspect each successful leader creates an ad hoc intelligence service from among his or her loyal followers. Since, however, loyalties shift around constantly, I imagine that at least some of those followers are experienced in tradecraft or analysis and perform essentially the same function for a parade of different successful leaders.
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02-16-2007, 08:20 AM | #10 | |
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: Imperial Intelligence & The Ine Givar
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Andrew Moffat-Vallance wrote them up for JTAS Online: http://jtas.sjgames.com/login/article.cgi?6 This isn't canon, but it is what I've decided to call pseudo-canon: It's compatible with canon and Traveller authors are allowed to use it as background (unlike fan material), so who knows, it might one day show up in canonical material. The Ine Givar are mentioned in 26 other JTAS Online articles. Some are just casual references, but there are a few with more substance. Hans |
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