02-05-2019, 12:12 PM | #21 | |
Join Date: Mar 2011
Location: Spinward Marches
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Re: Starting to Play Car Wars
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02-05-2019, 12:31 PM | #22 | ||
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Starting to Play Car Wars
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
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02-05-2019, 12:36 PM | #23 |
Join Date: Sep 2004
Location: Bellevue, WA, USA
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Re: Starting to Play Car Wars
TheAmishStig,
I have several photos of MageSmiley's Car Wars Tournaments at Dragonflight and OrcaCon, including photos of the Turning Keys and "Angle Sticks." (Each time I take photos of those events I give my photos to MageSmiley after the tournaments.) I can e-mail them to you. Send me your e-mail address in a private message. Update: I have two photos of the "Angle Sticks" or "Angle Keys" from Dragonflight 2018 ready for you.
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Michael P. Owen Seattle Washington Autoduel Team https://www.seanet.com/~owenmp/swathome.html Twitter: Car Combat Central https://twitter.com/carcombat Last edited by owenmp; 02-05-2019 at 12:46 PM. |
02-05-2019, 01:15 PM | #24 | |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Starting to Play Car Wars
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
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02-05-2019, 02:24 PM | #25 | |
Join Date: Dec 2007
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Re: Starting to Play Car Wars
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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02-05-2019, 08:09 PM | #26 | |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Starting to Play Car Wars
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Those are very similar to what I ended up making a couple years ago...the big difference is that on those the inner and outer edges aren't parallel, and because mine are made for 2X they're a good deal smaller. I don't use the inside often, but it's nice to have for those situations where the stick will only fit after the forward part of movement (make a move straight ahead, rest the stick against the rear edge, then spin the car until the side edge makes contact)...or for fishtails, starting with the nose in contact instead. I'd also sketched out but not had time to cut a 'Spinout' guide, shaped like an F if the lower bar was facing the wrong way.
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ Last edited by TheAmishStig; 02-06-2019 at 11:45 AM. |
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12-06-2019, 12:34 PM | #27 |
Join Date: Dec 2019
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Re: Starting to Play Car Wars
I am a new car wars player only discovered and read through the car wars classic rules last week. I have played 2 games so far. Both were with my 10-year old little brother. I turned to it because I had an idea for running a roleplaying game about mountain pass racing wizards and stumbled across car wars. I think that I need to play a lot of games before I can run something like that.
What aspects of the game are difficult to me? Collisions are difficult to resolve. If my car skids the rules don't say what direction. Also I don't understand conforming that well. If two identical cars sideswipe at the same speed which car conforms? The biggest misunderstanding I had was how handling class worked. I thought handling class was the highest handling status a car could get. I also ran both my games where only 1 handling class was restored a second because I misread the rules the first time through. What type of games do I like to play most often? The only type of game I have played was a 1v1 race starting side by side at 0mph with killer karts on a two car width wide track with 5 right angle turns and 3 U-turns. I am planning on more races and a few Amateur night games over Christmas. I also found a few people who were interested in playing next semester. I made a few courses fairly quickly and I am hoping to translate some real mountain roads to 1 inch scale. What types of play aids do I need to understand the game better and make it easier to play? I printed out the tables and car options in Car Wars Classic. I also have some turning keys. I don't really know what other aids would be useful yet. |
12-06-2019, 02:17 PM | #28 | ||
Join Date: Dec 2007
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Re: Starting to Play Car Wars
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This is correct -- if one's HC is 3 (after all modifiers), that is the highest it can go; so if one is at HC 1, and recovers 4 HC points/turn, one only recovers 2 HC points, to HC 3; the remaining 2 HC points are lost.
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"Dale *who*?" 79er The Jeremy Clarkson Debate Course: 1) I'm Right. 2) You're Wrong. 3) The End. |
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12-09-2019, 12:32 AM | #29 |
Join Date: Jun 2008
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Re: Starting to Play Car Wars
In movement the fastest car moves first.
In order to resolve ties we also ruled that in the event cars were moving at exactly the same speed, cars moved in reverse order of reflexes. This means the driver with higher reflexes gets to see what the other car is going to do before declaring his move. If it is still a tie, roll a dice. There are still occasions where you need to make a judgement call. We had a car sideswipe a fixed obstacle and another car at the same time. The difficulty was the moving car had a lower DM than the stationary car and didn't have enough damage to breach the fixed obstacle. The rules at this point were contradictory. In the last case the best thing to do is have each player in the collision put forward their case and discuss it. If you can't reach an agreement after 2 minutes roll a dice to see which interpretation you use. |
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