01-22-2017, 11:29 AM | #71 |
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Join Date: Aug 2004
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
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01-22-2017, 11:39 AM | #72 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
Exactly as I said, Common Sense isn't SOP!, it isn't even primarily about things that can be covered by an SOP. It's primarily about things that are so boneheaded that SOPs couldn't exist to cover them, hence the "common". Anybody can find they have a partially unfueled vehicle when they get an unexpected evacuation order. It takes a special somebody to think that surfing in the tsunami zone is a better idea than evacuating. SOP! would help with the former, but Common Sense is primarily about the latter. I'm not even sure it would help with the former at all; it isn't exactly STUPID to leave a quarter tank in your car on most days.
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01-22-2017, 11:55 AM | #73 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
Quote:
Edit: Got interrupted while crafting post, so this is so slow claiming I was "ninja'd" would be a gross understatement. Or overstatement. I'm not really sure how to qualify it. XD
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 01-22-2017 at 11:59 AM. Reason: Removed excessive quote. Added note. |
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01-22-2017, 12:02 PM | #74 | |
Wielder of Smart Pants
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
Quote:
In many times and places (and for many people) carrying a loaded weapon at the ready at condition one would itself be clearly STUPID. Last edited by sir_pudding; 01-22-2017 at 12:31 PM. |
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01-22-2017, 12:32 PM | #75 | |
Join Date: Dec 2006
Location: Meifumado
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
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[SOP! (=10 pts)] + [Stuff that's not limited to SOPs (=X pts)] = 10+X pts But anyway, as Sir Pudding elaborates, a civilian's bundle of SOP's aren't that worthwhile- I have to check I've got my wallet, keys and phone when I leave the house, and that I've locked the door and turned off the heater. And that I've zipped my fly. That's about it.
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01-22-2017, 01:50 PM | #76 | |
Wielder of Smart Pants
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
Quote:
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01-22-2017, 07:03 PM | #77 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
Apologies for post lenght. >_<
Quote:
First what I flat out did not say because I had brought it up earlier; there are times when I would allow a roll against the PC's IQ to have remember something without requiring Common Sense. This goes back to me misunderstanding what Common Sense is about in GURPS. Next thing I did not say (but perhaps ought to have) is that what is referred to in the real world as common sense is not actually common; I'm not going to assume anyone on this message board has it and am convinced the majority of us don't. The third mess-up on my part was not qualifying that I was viewing the proposed trait by NineDaysDead as something not generic, which means when I stated all SOP, I was flat out wrong. I was thinking all "appropriate to the character" SOPs. Given how NineDaysDead set things up, this was a mistake on my part. Then again, in a cinematic action campaign I would allow a civilian with the trait designed by NineDaysDead to access combat oriented SOP Perks because the setting is not realistic (neither is universal cultural familiarity). For a less unrealistic version, possibly even a realistic version, intead of all SOP Perks, it might be any SOP it would be reasonable for the character to have or develop. A civilian not used to combat and lacking anything else that would prevent him or her from knowing how to load a weapon, I would give some sort of roll to use the SOP (Off-Screen Reload) Perk. Again, we are talking via the trait created by NineDaysDead, not as a generic rule or with RAW Common Sense. Weapon/equipment usage might give us the best way to model this; temporary "familiarity penalties" that go away after say eight hours of time to accomodate. Even for a somewhat realistic take, gotta keep it a gameable abstract. As for why I said real world common sense would include both NineDaysDead's trait and GURPS Common Sense, it is because I do believe the real world trait includes at least facets of both. SOP Perks that a person should plausibly have, plus GURPS Common Sense, with the latter forming a check for the former when it would result in doing something stupid. Addendum: D'oh! And I wanted to be clear, I think that the trait NineDaysDead is describing is very different than actual GURPS Common Sense. Did I at least make that clear? One wouldn't need both if they were completely redundant. >_<
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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01-22-2017, 10:29 PM | #78 |
Join Date: Dec 2006
Location: Meifumado
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
Actually, thinking about SOP!, if I were a player I wouldn't want to sink 20 pts into it, and the 10 pt version might also be a bit much. Serendipity is only 15 pts for one event per session, and this is like an aspected version of that- "I happen to have done the things that I'm likely to have done without explicitly saying so."
Maybe look at the Off-Hand Weapon Training perk as your model- buy 5 of those and you have Ambidextrous. So SOP!/Well-Prepared would be 5 pts too.
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01-22-2017, 10:59 PM | #79 |
Wielder of Smart Pants
Join Date: Aug 2004
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
I think performing all possible SOPs all the time would make you look like a crazy person in most societies. It would include, for instance, always having dug a latrine...
The guy who acts like he is always in the $#! ^ doesn't fit the conventional definition of common sense, or the GURPS advantage either (doing all of the things that would be SOP in a combat zone probably ought to count as STUPID if you are trying to be inconspicuous or socially ept at all). Last edited by sir_pudding; 01-22-2017 at 11:17 PM. |
01-22-2017, 11:01 PM | #80 |
Join Date: Dec 2006
Location: Meifumado
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Re: [Basic] Advantage of the Week (#27): Common Sense, Intuition
Better to model it as Serendipity then? That way it only comes up if it's plausible and relevant to the action.
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