04-03-2014, 01:23 PM | #1 |
Join Date: Aug 2004
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[New Release] GURPS Template Toolkit 1: Characters
What if arguably the world's foremost expert on making GURPS templates shared his know-how with you? Dwell not in the realm of "what if" any longer . . . use your mouse to click on the link to GURPS Template Toolkit 1: Characters, and learn how to make awesome character templates from Sean "Kromm" Punch. This supplement includes how to come up with the concepts, costs, and traits that define a character template, plus lots of tricks of the trade that help each hero maintain its niche.
And even if you're a player and you're not looking to design templates, this is still an invaluable supplement, since it helps gamers build efficient and useful characters that fill certain niches in the group. If you're someone of exemplary character -- and, if you play GURPS, we know you are -- you owe it to yourself to pick up GURPS Template Toolkit 1: Characters. Learn from the best how to build character like never before! Last edited by Steven Marsh; 04-03-2014 at 02:51 PM. |
04-03-2014, 05:59 PM | #2 |
Join Date: Mar 2006
Location: Iceland*
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Re: [New Release] GURPS Template Toolkit 1: Characters
Hmmm... I looked over the previews and I didn't see any actual new traits. Are there any?
I'm sure advice on template building is useful to some gamers, but I've never had any trouble making templates, if I want them. Of course, I'd pay money to have people compile GCA templates, but that's another matter. :) So, writers and editors, sell this product to me. Why should I buy GURPS Template Toolkit 1: Characters? What will it bring to me games? How will it make my life easier? What ineffable joys will it introduce into my drear existence?
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04-03-2014, 06:34 PM | #3 |
Join Date: May 2011
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Re: [New Release] GURPS Template Toolkit 1: Characters
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04-03-2014, 08:29 PM | #4 | |
Join Date: Mar 2008
Location: Mission Tx
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Re: [New Release] GURPS Template Toolkit 1: Characters
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I am not on the production crew, just a customer. I have not read it yet, but I just gave it a quick skim. I will read it tomorrow. Chapter 1 What are Templates is very basic, but it is only 3 pages long. Chapter 2 Designing Templates goes into the mechanical aspect of building templates at about 14 pages. This also include ideas of how to manage building a set of templates what will work well together. Chapter 3 Tips and Tricks had a good portion deal with Lenses. This chapter weighed in at 12 pages. Chapter 4 Niches gives ideas for some existing Advantages, Disadvantages, and Skills based on different major themes you might be running in your campaign. This would be a good brainstorming section on starting Advantages, Disadvantages, and Skills for your templates. The more experienced people might get some ideas for Advantages, Disadvantages, and Skills that they might not normally use when they have a set of normal go to choices. It is about 12 pages.
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04-04-2014, 12:12 AM | #5 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: [New Release] GURPS Template Toolkit 1: Characters
Like Icelander, I'm also very experienced making templates. I understand ideas like focusing all of my templates on the core gameplay I want from my campaign, creating niches, thinking about where a template will grow, and how to build interesting choices into my templates.
Is this template book mostly advice that someone like he and I don't need, or is this book a tool that makes template building faster and easier? It's not, by the way, that I think one is necessarily better than the other, it's just that one is more useful to me personally than the other.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
04-04-2014, 02:33 AM | #6 |
Join Date: Oct 2004
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Re: [New Release] GURPS Template Toolkit 1: Characters
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04-04-2014, 04:39 AM | #7 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [New Release] GURPS Template Toolkit 1: Characters
Heyheyhey, we now have 100% official and published comments on just how cool and unusual each attribute level is!
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04-04-2014, 05:13 AM | #8 |
Join Date: May 2011
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Re: [New Release] GURPS Template Toolkit 1: Characters
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04-04-2014, 06:20 AM | #9 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [New Release] GURPS Template Toolkit 1: Characters
Quote:
On the other hand, there might be some books written by Him which I have not yet acquired and which also contain useful material. I will betake myself to the Warehouse and investigate.
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04-04-2014, 06:21 AM | #10 | |
Join Date: Mar 2008
Location: Mission Tx
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Re: [New Release] GURPS Template Toolkit 1: Characters
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I am still early on in it right now, but it looks like he is talking about the over all process and how to organize building. If you are happy with your building of templates, then this is not needed. If the cost is acceptable to you for just reading up on this building concept, then get it. Kromm said what the idea behind this book was here (http://forums.sjgames.com/showpost.p...&postcount=252).
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