10-20-2013, 04:07 PM | #21 | |
Join Date: Dec 2006
Location: Houston
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Re: Ideas for a Pirate Town
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For some reason the idea of a steam punky type section of the town where that is done appeals to me and I have no Idea why. If were pirating today, and were probably gonna be pirating tomorrow, shouldnt we be better at it tomorrow? If the Gunners got together and said, 'Hey cap'n we just upgraded the cannon to give us 50 yards more reach and water ported the barrels to fire more rappidly , is that worth a bigger share of the loot?' 'Weve just developed an oil filled ordinance that makes the deck of the enemy ship slippery like jellyfish snot. AND we invented golf shoes for when we board.' Again, just thinking outloud.. I dont know how I even got here... Nymdok |
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10-20-2013, 04:41 PM | #22 |
Join Date: Jun 2006
Location: On the road again...
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Re: Ideas for a Pirate Town
From what I've read, pirates were historically a fairly diplomatic bunch, deciding where to go hunting and what kinds of targets to hit by communal decision. The captain was the guy who led the attacks, but out of combat had very little power; the quartermaster had more power than the captain during actual sailing.
I can see a pirate town operating in a similar Athenian Democracy fashion, with resident landowners (even if that land is a run-down building in the slums) getting together every week or two to discuss things in an assembly, with a designated person in charge of defense ("in case of attack, we all do what John Smith commands"), who may chair such meetings to keep them organized. "John Smith" would probably be a retired pirate captain or former military man himself, and probably high status and his opinion held in high regard, but his actual authority most of the time would be minimal. What I was thinking of for placement would be along a natural cove, possibly on an island. If we figure a town of a few hundred to at most two thousand people, not counting transients from ship crews (and not necessarily all pirates, either; I can see it being a popular smuggler's port, too), how much farmland would be necessary for the needed grain?
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10-20-2013, 04:59 PM | #23 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Ideas for a Pirate Town
Pyramid #52 will let you figure that out, if all the food is grown locally. However, since you're talking about an island and lots of shipping going through, you're dealing with an absurdly large catchment area. Assuming it's not the only island for hundreds of miles around, food can be shipped in at a reasonable cost (or, at least, a cost the plunder-rich pirates can bear) from a very large area, bought on the open market.
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10-20-2013, 07:01 PM | #24 | |
Careful Wisher
Join Date: Jun 2005
Location: Oregon, WI
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Re: Ideas for a Pirate Town
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10-20-2013, 07:15 PM | #25 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Ideas for a Pirate Town
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Right now, Poor Wealth living at Status -1.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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10-21-2013, 02:42 AM | #26 | |
Join Date: Jul 2006
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Re: Ideas for a Pirate Town
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As a suggestion for the town itself - perhaps consider using hulks for some or all of the buildings: basically surplus or unseaworthy ships stripped down and riding at moorings, used as accomodation or storage. Depending on your pirates, pirate town may look a lot less remarkable than you might expect - there are some indications that some Carribean pirates were pretty domestic when not at sea and ran fairly typical looking settlements (except for the lack of a colonial govenor). Other pirates such as Dyak raiders were pretty typical fishermen and farmers as well. Barbary Corsairs arguably classify as privateers but without the adherence to the customs and usages which would have gained them recognition as such. |
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10-21-2013, 04:48 AM | #27 | |
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: Ideas for a Pirate Town
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Hans |
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10-21-2013, 05:35 AM | #28 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Ideas for a Pirate Town
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10-21-2013, 05:35 AM | #29 |
Join Date: Jul 2007
Location: West Virginia
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Re: Ideas for a Pirate Town
Have you guys read The Pirate Utopias which is about Pirate Utopias and written by that sinister nutcase Peter Lamborn Wilson. Wilson's stuff is fun and informitive even if he is weird and unwholesome. You should be able to get some wild and highly playable ideas for any pirate game.
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10-21-2013, 06:03 AM | #30 |
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: Ideas for a Pirate Town
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