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Old 02-14-2019, 03:02 AM   #21
JLV
 
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Join Date: Nov 2010
Location: Far northern California
Default Re: Tactical encounters book

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Originally Posted by malchidael View Post
Thanks!

I think I'll continue to publish freebies as I think of them, but developing something for Hexagram #2 is intriguing. After all, where there are three Cultists of the Foul One, there's bound to be more...

I do need to create better/easier exporting templates for Melee/Wizard maps in Campaign Cartographer 3. That's why my second encounter, the Druid's Hut, did not use a standard Melee Map - it was easier to export. But, for ease of use, standard Melee/Wizard maps and the standard megahexes from the Legacy set is probably the best way to go.
Somebody did some "terrain variants" of standard Melee Megahexes on line a few years back. (It may have been inspired by that rather more "arty" version of Melee, done by Kwanchai.) I think it's over on Brainiac.com. Their hexes included things like trees and rocks and whatnot on them as display items (much like your Druid's Hut adventure did), and they might be more easily exportable for you, if you can figure out a way to make them work in different groups. I'll try to see if I can find the link to them so you can take a look...
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Old 02-14-2019, 11:24 AM   #22
malchidael
 
Join Date: Jul 2018
Location: Near Milwaukee, WI
Default Re: Tactical encounters book

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Originally Posted by JLV View Post
Somebody did some "terrain variants" of standard Melee Megahexes on line a few years back. (It may have been inspired by that rather more "arty" version of Melee, done by Kwanchai.) I think it's over on Brainiac.com. Their hexes included things like trees and rocks and whatnot on them as display items (much like your Druid's Hut adventure did), and they might be more easily exportable for you, if you can figure out a way to make them work in different groups. I'll try to see if I can find the link to them so you can take a look...
Oh, I have those, but thanks!

My challenge is that Campaign Cartographer only has horizontal or vertical hex grids, so the Melee Map needs to be rotated for export/printing or it looks odd. I have to figure out the correct rotation and the correct way to split it up so it reliably prints with 1.5" hexes on any printer. I have some ideas; just need to spend time futzing with it (Campaign Cartographer is a wonderful tool for lousy artists who understand CAD programs, but it is NOT the easiest thing to use - and I've been using it since it was a DOS program)

So I want to design a template that makes it easy to create both the artistic maps like the Druid's Hut, the more simplistic (and cheaper to print) ones like The Summoning, and the even more simple ones that were in Death Test/DT2.
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Old 02-14-2019, 01:14 PM   #23
JLV
 
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Join Date: Nov 2010
Location: Far northern California
Default Re: Tactical encounters book

Well then, I'll just shut up and let the expert deal with it (I have Campaign Cartographer, but in my case, beyond the very simplest things, it's like showing a pig a wristwatch and expecting it to tell you the time...)! ;-)
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Old 02-14-2019, 06:41 PM   #24
malchidael
 
Join Date: Jul 2018
Location: Near Milwaukee, WI
Default Re: Tactical encounters book

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Well then, I'll just shut up and let the expert deal with it (I have Campaign Cartographer, but in my case, beyond the very simplest things, it's like showing a pig a wristwatch and expecting it to tell you the time...)! ;-)
It is a pain to use. I'm just a good combination of artistically challenged, technical, and stubborn (given how much I've spent on Campaign Cartographer since the DOS version was released in the 90's) that I've forced myself to use it.

If my ideas for a good template work, I'll share it, with instructions.
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