04-18-2008, 09:29 PM | #11 | |||
Join Date: Jul 2005
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Re: Yrth technology
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Most of the time in your pot example the mere 4 points of energy yields results that are disproportionate to the effort put into it if measured against mundane creation of pots. But magic is tricky. There are dangers in spell casting. The spell table shows any number of areas where things go wrong and on a result of 18 (and this is after already rolling a critical failure to get here in the first place), it states a demon or some such creature appears and attacks the spell caster. Personally, I'd go with something less than attacking the spell caster immediately. I'd usually just have the creature rampage through the shop breaking things. Sometimes it would be a demon, other times an earth elemental. On really rare occassions it would attack the spell caster. Most of the time it would just cause damage unless the spell caster or others attack it. The magical pot maker can typically create pots faster and cheaper than his mundane counterparts. But there are those days when life gets far more interesting than with the mundane potter. "There ain't no such thing as a free lunch" and "great rewards come with the cost of greater risks". You can't simply ignore the rules and then criticize the setting. Wizards are far rarer than mundane workers. They have magic, but that entails specific innate talent, taking on specialized training, and accepting the risks inherint in using magic. I recall reading a Zelazny story about "Delivish the Damned" where the mage talks about "charming a lock" being a difficult spell. Typically we think of magically lock picking as being a routine and easy task.
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James (aka griffin) Stuff I'd like to see in Pyramid Griffin's Claw - fantasy Special Ops team |
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banestorm, yrth |
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