Re: Middle Earth: Melee (TFT) or Man to Man (GURPS)
Magic in middle earth games feels to me like a widely debated non problem. The books present you with a variety of different 'takes' on the frequency and distribution of magical (or effectively magical) powers, so a wide range of approaches can result in something that feels canonical. The only place where you need to use some thought is in pruning spell lists so that magical powers have effects in keeping with the setting. I.e., no teleportation; invisibility, lightning and weapon enchantment is fine; etc.
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