|
05-11-2019, 07:22 PM | #1 |
Join Date: Jul 2018
|
Lasso Question
Have I understood the rules right that a lasso is only ST8 and does 1+2 damage with Missile range (3-15 hexes) or can trip people? The "reload" is long but with back up lassos that shouldn't be a problem. What's the catch so to speak?
All the other peculiar weapons seem to have drawbacks, either getting an aim penalty, limited range or more normal damage. Sure there is a GM approval thing (that I will use), but still. I have a very hard time seeing a weakling 15 hexes away being able to lasso you around the neck and immediately do damage to you at the level of a longbow? I can see how you possibly could do that to a victim that is unaware, like an animal or on a guard from behind. But quickly strangling someone with even just a little armor ready for combat seems very over the top or cowboy romantic to me. |
05-11-2019, 08:27 PM | #2 |
Join Date: Aug 2004
Location: Pacheco, California
|
Re: Lasso Question
That is a bug. Fixing to be in line with bola, at least for my games.
https://www.hcobb.com/tft/house_rules.html#unusual
__________________
-HJC |
05-11-2019, 08:37 PM | #3 |
Join Date: Dec 2017
|
Re: Lasso Question
One mitigating factor is it doesn't get to trip and do the 1d+2 damage; my reading of the text is that it's one or the other.
|
05-12-2019, 07:09 AM | #4 | |
Join Date: Mar 2018
|
Re: Lasso Question
Quote:
Some prior discussion here: http://forums.sjgames.com/showthread.php?t=160916 |
|
05-12-2019, 01:19 PM | #5 |
Join Date: Aug 2005
|
Re: Lasso Question
I agree. RAW is badly written. I suggest. 1) Aimed penalties to DX. 2) Range max is 10 not 15 hexes. 3) Thrown range not missile range adjustments to DX.
Lassoing is HARD.
__________________
Helborn |
08-06-2019, 09:06 PM | #6 | |
Join Date: Jul 2019
Location: Cali
|
Re: Lasso Question
Quote:
Being a Lariat user myself in real life, the lasso in TFT really needs a little tweak. If nothing else, than do it for game balance, like all Thrown Weapons the lasso is very much a ST weapon as it is a DX weapon, but as listed currently it's min. ST requirement is less than a bola or net. ST is required to use it well, just like a war boomerang, you really want to snap out that coil hard and fast to hit your target, then snatch it back and hold tension on it (once again the ST game comes into play). Even light weight weapons that are quick like nunchucks and quarterstaff have a higher ST requirement. It is important to note that that 1d+2 damage is only strangulation, and only as valuable as the ST of the user, and very strong victim would just grab the lasso and pull it's user off it's feet. So we're looking at a battle of brawn to maintain strangulation damage. Also I think it needs to have a Thrown weapons range limit with appropriate penalties, it's not easy to even loop a standing post at 20' let alone a moving target. |
|
08-08-2019, 04:30 AM | #7 | |
Join Date: Mar 2018
|
Re: Lasso Question
Quote:
Seems to me thrown weapon range mods, and, following from what you say above, the effects of lasso/lariat should depend on a ST-based contest. That would really address its OP nature. It would definitely be more realistic, but still allow some wacky things in the right circumstances. |
|
08-15-2019, 08:54 PM | #8 |
Join Date: Sep 2017
|
Re: Lasso Question
I have noticed a couple of things that I think have been left off using a lasso. First, it should be listed as a 2 handed weapon. Second, to ready after a miss it should take 3 or more rounds to use again. Yes the range needs to be fixed as well. In my opinion, it is a ambush weapon only. As well as needing some clear space to wind up for the throw. It is a very visible weapon as well. If the target can see the lasso coming, I would give a bonus to dodge or block it. It would depend on the situation, is he heavily encumbered, has limited room to move, etc...
Just my 2 pennies worth... Pinworthy |
05-15-2019, 05:31 AM | #9 | |
Join Date: Oct 2018
|
Re: Lasso Question
Quote:
Second, back up lassos, I think will take more time to ready than most weapons, not as long as the whole 6 turn pull it in, recoil, form a new loop, etc but probably at least a third of that. Third, it is a thrown weapon, -1 DX per hex distance. Fourth, the head shot needed for it to do damage is -6 DX. Fifth, the rules really need to stop using hexes that are supposed to be 4 feet wide as interchangeable with yards (3 feet). A 15 yard range should actually be about 11 hexes. All that said, even with the lasso rules as written it is not a spectacular weapon. Consider your example weakling st 8. Maybe he has iq 8 as well, so dx 16. Assume he has throwing talent so +2 dx throwing. If he targets someone 15 hexes away, going for the head because he wants to cause injury he has a -21 dx penalty. Yes, 2 of those are countered by his throwing talent but he still is in negative to hit numbers. At his closest range of 3 hexes, again trying to do damage, he has a -9 dx penalty, two of which he cancels with his throwing talent but that still means he hits on a 9. Not good. Lastly, lasso is one of those weapons that must be used with aimed shots. Aimed shots is an optional rule. If mr weakling's GM isn't choosing to use that option lasso wont be working at all. On thinking it over, maybe that 1D+2 isn't a mistake. Perhaps the author felt bad for anyone trying to use a lasso and tossed them a crumb. Oops, missed the part in the lasso description that contradicts its table description as a thrown weapon. Personally, if I had to decide between the two contradictory rules I would go with the table description in any game I GMed. Last edited by oldwolf; 05-15-2019 at 05:39 AM. Reason: Mistake on my part. |
|
05-15-2019, 07:11 AM | #10 | |
Join Date: Mar 2018
|
Re: Lasso Question
Quote:
p120. "Bola and Lasso. Attacks are of necessity “aimed.” See the description of those weapons." OK, let's do. The description of lasso p113 describes what happens if you go for neck, arm, or body. But no reference is made there to a DX penalty. (Although under a Bola, a -4 DX penalty for head shots IS noted.) The -6 DX penalty for the head, which you note, is described under Dagger, Sha-Ken, Whip (p 120); and a different result also with -6 DX penalty for head under Other Weapons (ie all weapons except lasso, bola, dagger, sha-ken, and whip, p 121). Is it correct that Lasso is therefore the only weapon in the game with no DX penalty for head (or in this case, neck) attack? It seems to be.... Furthermore, for me, the most outrageous thing about the lasso, by far, is that a body attack knocks the target down, no save possible. Ignoring how a lasso can possibly do this, it is extremely unbalanced game-wise (consider a team with one charging pole attacker for each lassoing cowboy). And, even if we were to go against RAW and try to use the same DX penalties for lasso as for aimed shots with Other Weapons, all normal attacks are to the body anyway, no DX penalty. But while I disagree that RAW lasso is a weak weapon, to come back to your point, the best way to do in the lasso is to disallow aimed shots. Then lassos (and bolas) vanish from the list of allowed weapons. |
|
|
|