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Old 09-26-2022, 11:38 AM   #1321
PumpkinLorica
 
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Default Re: [DFRPG] Crawl! IC

OK. Gathika cancels dispel and goes into a defensive stance, all out defense (๑>◡<๑)
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Old 09-29-2022, 10:16 AM   #1322
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Default Re: [DFRPG] Crawl! IC

(OOC: Telrith, what you do, and what do the elementals do?)
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Old 09-30-2022, 09:00 AM   #1323
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Default Re: [DFRPG] Crawl! IC

We wait for our foes to come into range. If they do:


Telrith will make a normal attack with his axe at a random hit location


The Sullyfur will make an all-out attack (determined +4) if a skeleton comes into reach, and a telgraphic attack if a zombie comes into reach.
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Old 09-30-2022, 09:27 PM   #1324
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Default Re: [DFRPG] Crawl! IC

TURN 3

Three skeletons try to stab Vic the Digger and the elementals with their spears.

(OC: two attacks connect - the two elementals upfront are potentially hit. Vic is missed. Telrith, roll their defenses (probably can't retreat). Rolled damage is 2 and 6 minus DR, impaling IF THEY HIT.)

The hireling stays back as the fight rages on.

Zombies move 4 yards toward the adventurers, but they all stay just behind the skeletons. The corridor is now pretty crowded...

(OC: Bain, get a piece of the action.)
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Old 10-01-2022, 08:40 PM   #1325
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Default Re: [DFRPG] Crawl! IC

Do the skeletons stay out of range then, not triggering the wait?



The front line should be Vic, Telrith, and Sullyfur, not vic and two elementals. Are both attacks at sullyfur, or is one at Telrith?
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Old 10-02-2022, 06:47 PM   #1326
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Default Re: [DFRPG] Crawl! IC

Quote:
Originally Posted by ericthered View Post
Do the skeletons stay out of range then, not triggering the wait?

The front line should be Vic, Telrith, and Sullyfur, not vic and two elementals. Are both attacks at sullyfur, or is one at Telrith?
(OOC: one at Telrth, one at Sullyfur. The skeletons are 2 yards away.)
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Old 10-03-2022, 08:25 AM   #1327
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Default Re: [DFRPG] Crawl! IC

Telrith easily blocks. Sully fur actually parries for once... not that sully needs to, with DR 7.
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Old 10-03-2022, 04:51 PM   #1328
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Default Re: [DFRPG] Crawl! IC

(OC: Alright, thanks for resolving that. Bain, it is your turn now.)
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Old 10-04-2022, 12:41 PM   #1329
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Default Re: [DFRPG] Crawl! IC

Quote:
Originally Posted by ajardoor View Post
(OC: Alright, thanks for resolving that. Bain, it is your turn now.)
Bain attacks the injured skeleton with a deceptive DWA. The first attack hits, and the second arrow is blocked.

Attack (cutting arrow readied the previous turn).
Shooting 10 (DWA, acc, deceptive: 15, 3, -8), successful.
Enemy defense at -4, fails to defend.

Damage: 2d6+4 CUT
2+6+4-2 * 1.5 = 15 HP of injury, this accounts for 15+8 injury, another skeleton down!
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Old 10-04-2022, 02:40 PM   #1330
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Default Re: [DFRPG] Crawl! IC

Vic attacks the nearest enemy at 2 reach, successfully (rolled 13, sl 16), the enemy fails defenses (rolled 12, roll to succeed 11/10/9)
Rolled 5 for damage, using extra effort, after dr, it is 15 points for cutting damage
The enemy succeeds ht roll (rolled 11, needed 15)
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