Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-15-2021, 11:40 PM   #1
Hyrneson
 
Hyrneson's Avatar
 
Join Date: Sep 2004
Location: U.S.
Default Req Squig stats for GURPS

This is going to sound really dumb but one day about ten years ago I grabbed a random fist full of minis for a pick up game. It was mostly squigs.
I have an unabiding hate for GW so I have no interest in their materials but when I looked at the little death balls with legs and dagger teeth and no possible way they could have naturally evolved, I decided to run them like Rust Monsters but they go after magic and magic items, not metal.

(For full disclosure, to make them a tiny bit more plausible I'm using the Reaper 'Razormouth' as my design model. The old batch of minis went to a friend long ago who did GW.)

I'd be interested in people's ideas what the stats would be for squigs. I had them 3e stated but lost those notes.
I appreciate any thoughts folks may care to share.
__________________
And all should cry, "Beware, beware! His flashing eyes, his floating hair! Weave a circle round him thrice & close your eyes with holy dread for he on honeydew hath fed & drunk the milk of paradise"
Hyrneson is offline   Reply With Quote
Old 02-16-2021, 12:20 AM   #2
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Req Squig stats for GURPS

A squig would probably have Crushing Attack 4d (Armor Piercing, /10, +200%; Melee, C-1, -20%) [56], representing their ability to threaten even heavily armored humans. Any form of ork life should also probably have DR 10 (Tough Skin, -40%) [25], Injury Tolerance (Homogeneous) [40], Recovery [10], and Regeneration (Regular) [25]. DR and Homogeneous would represent the multiple redundant organs of ork life while Recovery and Regeneration would represent the ability of ork life to recover from almost any injury.
AlexanderHowl is offline   Reply With Quote
Old 02-16-2021, 01:09 AM   #3
Hyrneson
 
Hyrneson's Avatar
 
Join Date: Sep 2004
Location: U.S.
Default Re: Req Squig stats for GURPS

Quote:
Originally Posted by AlexanderHowl View Post
A squig would probably have Crushing Attack 4d (Armor Piercing, /10, +200%; Melee, C-1, -20%) [56], representing their ability to threaten even heavily armored humans.
Crushing, not piercing? Those dagger like teeth?
__________________
And all should cry, "Beware, beware! His flashing eyes, his floating hair! Weave a circle round him thrice & close your eyes with holy dread for he on honeydew hath fed & drunk the milk of paradise"
Hyrneson is offline   Reply With Quote
Old 02-16-2021, 09:41 AM   #4
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Req Squig stats for GURPS

Gnashing and tearing have always been terms that I have associated with Squigs, which suggests crushing instead of piercing to me. Piercing would be a possibility, but a lot of flexible armor is more resistant to piercing damage than crushing damage, though that may not be a concern with the Armor Divisor.
AlexanderHowl is offline   Reply With Quote
Old 02-16-2021, 09:51 AM   #5
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Req Squig stats for GURPS

Piercing is about a single deep hole. Its reserved almost exclusively for guns, and suffers substantial losses in effectiveness against machines, undead, and inanimate objects.


Cutting could actually be a candidate for the bite, if you want to emphasize the sharp nature of the teeth and their ability to rip and shred.



Crushing does look like a good fit for them though. They have massive mouths that look like they can bring enormous bite force to bear. Crushing in gurps doesn't preclude the absence of sharp points as part of the damage. So I think crushing really is the best choice.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 02-16-2021, 10:14 AM   #6
Daigoro
 
Daigoro's Avatar
 
Join Date: Dec 2006
Location: Meifumado
Default Re: Req Squig stats for GURPS

What damage type does GURPS give to crocodile bites?
__________________
Collaborative Settings:
Cyberpunk: Duopoly Nation
Space Opera: Behind the King's Eclipse
And heaps of forum collabs, 30+ and counting!
Daigoro is offline   Reply With Quote
Old 02-16-2021, 10:22 AM   #7
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Req Squig stats for GURPS

Quote:
Originally Posted by Daigoro View Post
What damage type does GURPS give to crocodile bites?

Gurps doesn't have any official crocodilians, as far as I know. Gurps Animalia, which is fan-made by a guy who really knows his stuff (both science and gurps), gives crocodiles crushing. Which really makes a lot of sense, I can't see it being anything else.



For more information, see the teeth advantage on Characters page 91, which describes tooth type and damage type.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 02-16-2021, 10:33 AM   #8
Daigoro
 
Daigoro's Avatar
 
Join Date: Dec 2006
Location: Meifumado
Default Re: Req Squig stats for GURPS

It does seem counter-intuitive though, with such mighty incisors. Maybe some sort of hybrid system might work, with different damage types counting against different body targets. Crushing normally, Impaling for attacks to head or vitals, for example.
__________________
Collaborative Settings:
Cyberpunk: Duopoly Nation
Space Opera: Behind the King's Eclipse
And heaps of forum collabs, 30+ and counting!
Daigoro is offline   Reply With Quote
Old 02-16-2021, 11:20 AM   #9
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Req Squig stats for GURPS

Looking at the art for Squigs, the teeth are all over the place. I could justify crushing, cutting, or impaling damage from various different drawings.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 02-16-2021, 12:27 PM   #10
maximara
On Notice
 
maximara's Avatar
 
Join Date: Aug 2004
Location: Sumter, SC
Default Re: Req Squig stats for GURPS

Quote:
Originally Posted by ericthered View Post
Gurps doesn't have any official crocodilians, as far as I know. Gurps Animalia, which is fan-made by a guy who really knows his stuff (both science and gurps), gives crocodiles crushing. Which really makes a lot of sense, I can't see it being anything else.
Actually Classic does have official crocodilians (Classic: bestiary p 123):

1d+2 cut for the "normal" one and 3d+2 cut for Crocodile, Giant.

Their 3e ST is 20-28 and 48-58 respectively.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links. Please, provide more then just a title and a page number.
maximara is online now   Reply With Quote
Reply

Tags
homebrew, monsters, squig, stats

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 04:11 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.