01-21-2010, 01:18 PM | #11 |
Join Date: Jan 2010
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Re: Door Links questions
ok that makes sense...didn't think that it would change the number of movement for a door, so that's where my thinking was coming from...but if you only treat them as 1 movement then that makes sense
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02-05-2010, 07:52 AM | #12 | |
Join Date: Aug 2004
Location: Pittsburgh PA USA
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Re: Door Links questions
Quote:
Does "turn every link into" mean "treat every link as", or "replace every link with", i.e. the Mapmaker swaps out the drawn Links with appropriate pieces from the supply? If the latter, does it only apply to newly drawn links, or also to previously placed ones?
__________________
Cap'n Q When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain |
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02-05-2010, 09:13 AM | #13 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Door Links questions
It means replace all the links with the appropriate type. And yes, it means ALL the links (except walls, IIRC).
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
02-05-2010, 10:00 AM | #14 |
Join Date: Jun 2008
Location: Indiana
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Re: Door Links questions
It also excludes links from the entrance tile (assuming the room in question was placed next to the entrance) correct?
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02-05-2010, 10:21 AM | #15 | |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Door Links questions
Quote:
(Disclaimer: SJ Games does not endorse destroying your Entrance tile just because Andrew made a stupid joke.)
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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02-05-2010, 04:43 PM | #16 | |
Join Date: Aug 2004
Location: Pittsburgh PA USA
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Re: Door Links questions
Quote:
__________________
Cap'n Q When we remember we are all mad, the mysteries disappear and life stands explained. -- Mark Twain |
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02-05-2010, 06:45 PM | #17 |
Join Date: Nov 2009
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Re: Door Links questions
Even ignoring the fact that the Entrance's links are physically stuck in place, the rules are quite explicit about never changing the links to the Entrance (so you don't even need to bother laying a new link on top; it is an open passageway, and will always be thus, no ifs ands or buts).
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02-05-2010, 09:29 PM | #18 | |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Door Links questions
Quote:
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02-22-2010, 09:37 PM | #19 |
Join Date: Feb 2010
Location: Minnesota, USA
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Re: Door Links questions
I am new here, and finally bought Munchkin Quest. In addition to initial topic brought up about the Door Links, I was curious when and how the links are used/selected.
Are they randomly drawn by the Mapmaker, or is there a dice roll or some other means of determining which link to use? OR... does the mapmaker just decide? (Also applies for the room tiles.. how do you pick which side is up? Is that also to the mapmakers discretion?) Thank you for any help! |
02-22-2010, 11:43 PM | #20 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: Door Links questions
The Mapmaker draws a room tile and places it on the table without looking at it first. Whichever side is up is the room in play. Ditto the links.
__________________
Andrew Hackard, Munchkin Line Editor If you have a question that isn't getting answered, we have a thread for that. Let people like what they like. Don't be a gamer hater. #PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube Follow us on Kickstarter: Steve Jackson Games and Warehouse 23 |
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