04-29-2013, 04:34 PM | #1 |
Join Date: Nov 2009
Location: GMT-5
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[Powers] Abilities at Default limitations
On Powers pg 173, it says that abilities used at default need to share the starting ability's usage limitations. It then refers to some Limitations as examples.
Does this also apply to the inherent limitations of the ability? Examples: Illusion has an inherent area of effect. If using Illusion to attempt a default Elastic skin advantage, does the subject need to be in the area? Control has an inherent area of effect. Can Control Fire be used to throw a default Innate Attack fireball beyond the area? Mind Control use has penalties for each person already under control. If one were using Mind Control to attempt a default Affliction do they suffer the penalties? If any cases have a "yes" answer, can one add enhancements to remove these limitations? Can one use Temporary Enhancements from Powers 172 (and if so, is the FP cost 5)? |
04-29-2013, 05:54 PM | #2 | |||
Join Date: May 2005
Location: Lynn, MA
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Re: [Powers] Abilities at Default limitations
Quote:
Also I'll note, Elastic Skin isn't an ability that affects others... I assume you then mean an affliction with that Advantage as an Added Advantage enhancement. Quote:
Quote:
Penalties for multiple concurrent uses or inherent Advantage restrictions can be bought off using enhancements on the default ability, sure. Usage limitations and Power Modifiers cannot be removed this way. |
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04-29-2013, 06:14 PM | #3 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [Powers] Abilities at Default limitations
The intent of that rule is that if you have something like Limited Use (4 shots) on your Binding, then switching it to Innate Attack still counts as a shot -- it retains the Limited Use. Or if you have Unreliable on your main power, then of course any default power will be Unreliable. A power that requires sunlight to use continues to do so when you default it. And so on.
Basically, everything that you added to make your main power harder to use, more limited, etc., carries through to hamper your defaulted power. Keep that spirit in mind when interpreting what happens when you radically switch advantages via defaulting.
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04-30-2013, 10:51 AM | #4 |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: [Powers] Abilities at Default limitations
I'll just echo others . . . My intention was to make clear that you couldn't save a boatload of points with added limitations and then ignore them by proclaiming, "But this isn't the same ability!" If you add a limitation to save points, then that's a drawback you have to live with even if you use your ability in some off-label way. However, the advantages at the core of a known ability and those that underlie a default one are expected to differ, and their innate oddities don't transfer.
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04-30-2013, 11:57 AM | #5 |
Join Date: Nov 2009
Location: GMT-5
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Re: [Powers] Abilities at Default limitations
Great!
Thanks all. |
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