07-09-2013, 06:57 AM | #1 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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[RPM] Fortune Potion
Hi guys
In Pyramid 3/43 Thaumathology III on page 16 there is a RPM Ritual called Fortune which gives the subject 5 Destiny Points (See MH1 for uses). I love Destiny Points and have introduced them to all the games I run at the moment. In my Sword and Sorcery game I introduced RPM along with several rituals from Pyramid issues. The Fortune ritual I mentioned above presents a problem for me. As the player of the wizard pointed out to me, he could buff himself with fortune then use a high damage ritual with innate attack to auto-critical hit any foe for 3 destiny points. Since he is using his destiny points on an innate attack (a DX skill) I don't think the "you can't use magic to get better at magic" rule applies. Is this an intended use for this ritual? My problem with it is that a wizard can replenish these points every hour with relative easy. Of course he needs a skill of 26 to reliably cast the ritual but still, this seems overpowered to me. Have you allowed this ritual in your campaign and what was the effect? Cheers Onkl Last edited by Onkl; 07-09-2013 at 06:59 AM. Reason: page # and name of ritual added |
07-09-2013, 07:59 AM | #2 |
Join Date: Feb 2009
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Re: [RPM] Fortune Potion
You can cast a 300 energy spell fairly often at skill 26 . . . a 350pt one even (unless I have really screwed up my RPM dice roller)
So skill 26 to pull off 120 energy seems very high |
07-09-2013, 08:39 AM | #3 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [RPM] Fortune Potion
That's actually the GM's call. Personally, I'd say that throwing a spell accurately counts as being "better at magic" and wouldn't allow it. But there's enough wiggle room that if a GM felt otherwise it'd be reasonable to rule that way.
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07-09-2013, 09:56 AM | #4 | ||
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: [RPM] Fortune Potion
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Well, I think I'll have to use your ruling in this case because allowing the caster to auto-hit any enemy is really just overpowered. Cheers! Onkl |
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07-09-2013, 02:54 PM | #5 | ||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Fortune Potion
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Also, if Destiny Points acquired this way start causing issues - limit it to 3 or even whatever level of Destiny you have or 1 (whichever is better).
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07-10-2013, 12:42 PM | #6 | |
Join Date: Feb 2007
Location: New York City
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Re: [RPM] Fortune Potion
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PS: It's page 31 in MH 1 Last edited by Tinman; 07-10-2013 at 01:08 PM. |
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07-10-2013, 12:48 PM | #7 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Fortune Potion
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07-10-2013, 01:23 PM | #8 |
Join Date: Feb 2007
Location: New York City
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Re: [RPM] Fortune Potion
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07-10-2013, 01:29 PM | #9 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Fortune Potion
Nah. That schtuff gets expensive. I had one player spend 10 CP in a single combat. He was awesome for that scene but missed out on buying stuff later.
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07-10-2013, 02:26 PM | #10 | |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: [RPM] Fortune Potion
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I guess in my campaign I would have to use 2 rulesets; One for Destiny points earned in play and one for magical destiny points... it's not elegant, that's why I would love to avoid that possibility. Hrm, I'll think about it... but thanks again for pointing to that. Didn't remember! :) Cheers Onkl |
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Tags |
destiny points, fortune, fortune ritual, ritual, rpm |
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