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Old 05-24-2018, 05:28 PM   #11
Carrot
 
Join Date: Nov 2017
Default Re: Traps and crippling

I would consider a house rule that damage over double required in the same round will cripple. Mind you, that would be full HP in some cases so you may have it right here
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Old 05-24-2018, 05:33 PM   #12
Carrot
 
Join Date: Nov 2017
Default Re: Traps and crippling

I would consider a house rule that damage from multiple hits over double required in the same round will cripple. Mind you, that would be full HP in some cases so you may have it right here
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Old 05-25-2018, 07:43 AM   #13
Kromm
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Location: Montréal, Québec
Default Re: Traps and crippling

Quote:
Originally Posted by Bruno View Post

If you add them together into one attack, it makes it easier to cripple but it won't kill because damage above the crippling threshold is lost.
I think that's the fairest resolution. Note also that to speed play, you can roll all the damage at once and apply four times the DR – that is, you can treat it as 4d(0.25) cutting. There are differences between 1d four times and 4d(0.25), but nothing worth agonizing over in a game that's meant to be quick and fun.
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Old 05-25-2018, 10:44 AM   #14
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: Traps and crippling

there may be a Kromm post invisible .... testing.

Edit:And it appears !. Apparently after the outage there are a few post invisible until a new post is made.... but the last post author is correct on the index page.

Last edited by Celjabba; 05-25-2018 at 10:48 AM.
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Old 05-25-2018, 01:30 PM   #15
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: Traps and crippling

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Originally Posted by Celjabba View Post
Apparently after the outage there are a few post invisible until a new post is made.... but the last post author is correct on the index page.
Yup. The forums are still queasy. Another method I discovered this morning is to click on the author link and then click on the "Find all posts by..." link.
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