05-24-2018, 05:28 PM | #11 |
Join Date: Nov 2017
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Re: Traps and crippling
I would consider a house rule that damage over double required in the same round will cripple. Mind you, that would be full HP in some cases so you may have it right here
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05-24-2018, 05:33 PM | #12 |
Join Date: Nov 2017
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Re: Traps and crippling
I would consider a house rule that damage from multiple hits over double required in the same round will cripple. Mind you, that would be full HP in some cases so you may have it right here
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05-25-2018, 07:43 AM | #13 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Traps and crippling
I think that's the fairest resolution. Note also that to speed play, you can roll all the damage at once and apply four times the DR – that is, you can treat it as 4d(0.25) cutting. There are differences between 1d four times and 4d(0.25), but nothing worth agonizing over in a game that's meant to be quick and fun.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
05-25-2018, 10:44 AM | #14 |
Join Date: Sep 2006
Location: Luxembourg
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Re: Traps and crippling
there may be a Kromm post invisible .... testing.
Edit:And it appears !. Apparently after the outage there are a few post invisible until a new post is made.... but the last post author is correct on the index page. Last edited by Celjabba; 05-25-2018 at 10:48 AM. |
05-25-2018, 01:30 PM | #15 |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Traps and crippling
Yup. The forums are still queasy. Another method I discovered this morning is to click on the author link and then click on the "Find all posts by..." link.
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