02-13-2012, 05:10 AM | #1 |
Join Date: Jul 2007
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[RPM] (Temporary) Enchanted Items that grant Spell-like use?
I was wondering how to model making magic items in Ritual Path Magic that grant someone spell-like abilities, or the ability to use a spell through the item with more reliability, at least as long as the spell lasts from how much energy was spent on duration.
The method I was thinking so far was not to model it as giving the item any actual spells, but using Altered Traits on the item to give it an advantage/Power that encompasses the effect you want, along with Compartmentalized Mind (Dedicated Controls) in order to give someone holding the item control of it. For example, here is a charm that gives whoever holds it a better reaction from the opposite sex: Base advantage: Charisma 3 (Only on opposite sex, -10%; Same Race only, -20%) [11] Altered Traits [36]: Affliction (Advantage (Charisma 3), +110%; Aura, +80%; Melee Attack: Cannot Parry, -5%; Melee Attack: Reach C, -30%) [26] + Compartmentalized Mind (Dedicated Controls, *1/5) [10] Putting this together as a Ritual... Love Charm Lesser Control Magic[5] Lesser/Greater Control Mind[5] Altered Traits: 36 [36] (Affliction (Advantage (Charisma 3), +110%; Aura, +80%; Melee Attack: Cannot Parry, -5%; Melee Attack: Reach C, -30%) [26] + Compartmentalized Mind (Dedicated Controls, *1/5) [10]); Subject Weight: 10 lbs. [0]. Cost: 46 (138 if Greater Control Mind) I figure you could model charged items by giving them Costs FP and including an Energy Reserve with a special/no recharge, and could tweak the duration of the underlying affliction/advantage for modifiers like Minimum/Maximum duration. Does this seem like a good way to go about doing things? Am I making any leaps here? Last edited by Adelus; 02-13-2012 at 06:24 AM. |
02-13-2012, 11:59 AM | #2 |
Join Date: Aug 2007
Location: Vermont, USA
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Re: [RPM] (Temporary) Enchanted Items that grant Spell-like use?
Compartmentalized Mind (Dedicated Controls) is for things built as characters. If you just want something you can pick up and have the ability, build the ability with gadget limitations. Then anyone who has the gadget has the ability (no Affliction, no Controls, etc.).
With RPM, you can cast a spell which grants someone Altered Traits which happen to be built with gadget limitations. If it has Can Be Stolen, then it can be passed around if needed, but it can also be stolen by your foes. If it has Breakable, then it can be "dispelled" with mundane methods (e.g., a sword). You might even allow Unique, for a setting where spells can never be repeated (e.g., the Blue Adept setting). And of course RPM already has charms which grant the effects of a spell only after the subject activates them. |
02-13-2012, 12:06 PM | #3 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [RPM] (Temporary) Enchanted Items that grant Spell-like use?
Are you making a love charm that allows the bearer to use Mind Control?
You do not need Affliction for that using RPM. I use Controls for Afflictions and have suggested it to others but in this case I do not feel it is needed. |
02-13-2012, 12:13 PM | #4 | |
Join Date: Jul 2007
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Re: [RPM] (Temporary) Enchanted Items that grant Spell-like use?
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Love Charm Lesser/Greater Control Mind[5](), Lesser Control Magic[5](); Altered Traits: 3 [3] (Charisma 3 (Accessibility (Only on opposite sex), -10%; Accessibility (Only on same race), -20%; Gadget/Breakable: Cannot repair, -15%; Gadget/Breakable: DR 2 or less, -20%; Gadget/Breakable: Size -9 or less, +0%; Gadget/Can Be Stolen: Can only be taken by stealth or trickery, -20%; Resistable (Will-5), -5%)). Cost: 13 (39 for Greater Control Mind) Substantially cheaper, too. Moreso its just a charm that gives the bearer three levels of Charisma, but exclusively for the opposite sex of the same race. Which makes me wonder now if I should add in that the Charisma, being magical, requires a roll vs. Will... Last edited by Adelus; 02-13-2012 at 12:58 PM. |
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02-13-2012, 02:32 PM | #5 | |
Join Date: Dec 2006
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Re: [RPM] (Temporary) Enchanted Items that grant Spell-like use?
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On the other hand the RPM fairy godmother absolutely can make mice into coachmen, a tattered dress look beautiful, and a pumpkin into a coach all with the limitation 'only until midnight' with 'stock' RPM. |
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02-13-2012, 02:43 PM | #6 | |
Join Date: Jan 2011
Location: Chelyabinsk, Russia
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Re: [RPM] (Temporary) Enchanted Items that grant Spell-like use?
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Actually for love charm I'd go with Appearance at the first place.
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MH Setting. Welcome to help. |
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02-13-2012, 02:47 PM | #7 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [RPM] (Temporary) Enchanted Items that grant Spell-like use?
What's the problem exactly with the existing rules for charms? Duration? Why not just allow Fetishes (as per Path magic) as well?
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02-13-2012, 03:21 PM | #8 | |
Join Date: Jul 2007
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Re: [RPM] (Temporary) Enchanted Items that grant Spell-like use?
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That said, I find the use of bound spirits for permanent magic items in the vein of Path/Book's fetishes very goo for a hint of dark magic. It gives incentive for summoning dark powers or imprisoning innocents to power infernal devices. Then again, you could summon appropriate, aspected entities as well. How would you balance a willing fetish (that won't go ballistic when it gets free)? |
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02-13-2012, 05:44 PM | #9 | |||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [RPM] (Temporary) Enchanted Items that grant Spell-like use?
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02-14-2012, 03:14 AM | #10 |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Re: [RPM] (Temporary) Enchanted Items that grant Spell-like use?
why so expensive? Appearance just for the opposite sex costs only 2/level
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Tags |
enchantment, magic, ritual, ritual path magic, rpm |
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