06-01-2018, 02:59 PM | #11 |
Join Date: May 2012
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Re: Mountains, hills & gullies?
I'm of a mind that mountains should have a negative defensive bonus.
With the strength of the ordinance being thrown around in Ogre, if you're a few hundred feet up a steep slope, a lot of near misses that would have only mildly inconvenienced you on flat land will drop a landslide on you, or knock the hillside out from underneath you. Not to mention that unless you're very careful, you'll skyline yourself and be that much easier to target. I would say D's count as X's, at the very least. |
06-02-2018, 04:55 AM | #12 | |
Join Date: Dec 2017
Location: Tokyo
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Re: Mountains, hills & gullies?
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06-02-2018, 05:18 AM | #13 | |
Join Date: Dec 2017
Location: Tokyo
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Re: Mountains, hills & gullies?
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I'm undecided now on on this, I like the idea of the defensive bonus but I get the point you and HeatDeath made as well about mountains. |
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06-02-2018, 10:33 AM | #14 |
Join Date: Dec 2017
Location: Tokyo
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Re: Mountains, hills & gullies?
I have an idea for a compromise between the chance that large weapons targeting infantry in hills could cause a landslide and the idea that mountains provide a defense bonus.
If a non infantry unit attacks infantry in a mountain hex, if the result of the attack is anything other than NE, roll one die to determine if a landslide occurs (what odds?) OR to eliminate the extra die roll Attacks by non infantry units against infantry in a mountain hex get +2 due to the chance of causing a landslide, but infantry in a mountain hex get a 3X defensive bonus. |
06-05-2018, 07:26 AM | #15 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Mountains, hills & gullies?
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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06-05-2018, 09:40 AM | #16 | ||
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Mountains, hills & gullies?
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ Last edited by TheAmishStig; 06-05-2018 at 10:40 AM. |
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06-06-2018, 04:49 AM | #17 |
Join Date: Dec 2017
Location: Tokyo
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Re: Mountains, hills & gullies?
If I read that right, its more of a "Those pesky infantry are up there somewhere but I dont know where so I'll just target the mountain itself in hopes of getting them with the resulting damage". Effectively my second recent idea already accounts for that by giving +2 attack to account for the chance of doing damage by landslide while at the same tie the defensive bonus to the infantry takes care of the "I dont know where they are exactly" part.
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06-06-2018, 10:51 AM | #18 | |
Join Date: Oct 2005
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Re: Mountains, hills & gullies?
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What you're describing sounds like spill-over. Maybe for the terrain type spill-over strength is not divided by 2 because the INF are so exposed. |
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