04-16-2018, 10:06 AM | #1 |
Join Date: Oct 2014
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Costs money to recharge
Hello everyone!
So let's assume I have a character who uses disposable gadgets/potions/whatever that s/he can build/brew/craft with reasonably easy to get but costly components, and it's assumed to be a quick process happening off-screen when they have the correct components on hand. Now, short of actually finding components while on mission, such character would just purchase them off the market/Internet spending his/her gold/cash, tinker a bit, and BAM! Advantage recharged. What's the discount on such a limitation on advantages? Thanks! |
Tags |
fast reload, limitations, slow reload, trigger |
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