Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Reply
 
Thread Tools Display Modes
Old 10-03-2018, 07:24 PM   #1
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Rolling for unconsciousness

My players and I found ourselves confused during last night's game by the unconsciousness rules. According to Exploits, p. 59, when you are at zero HP or less, "you must roll vs. HT every turn (including the one on which you were injured), at -1 per full multiple of HP below zero. Success lets you act normally until next turn. Failure means you fall unconscious."

So if my character is knocked to zero HP, do I roll right then? Or do I roll whenever my turn begins next in the action sequence? If the former, does this effectively mean that I need to make two successful rolls before I can take my first action after being hit? Based on the wording above and on the play example on p. 104 where the vampire doesn't immediately roll for unconsciousness, I think you don't roll until the beginning of your next turn. (For those with the full GURPS rules, this also matches the wording of the rules and the injury example on B419.)

After searching the forums, however, I was thrown off by this 2011 Kromm post.

Since the DFRPG rules were written after that post, I'll stick with my above interpretation for now, but I was curious if other people do it differently.

Other than that minor confusion, it was an outstanding session that highlighted the many layers of fun embedded in DFRPG. There was a great battle with plenty of tactical complexity, an extended intra-party conflict driven by competing disadvantages and quirks (but held in check by the required Sense of Duty: Adventuring Companions), and a glorious finale where the party held off an encroaching undead horde while the cleric completed an exorcism, beating the necromantic curse by the narrowest margin.
Dalin is offline   Reply With Quote
Old 10-03-2018, 09:47 PM   #2
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Rolling for unconsciousness

Quote:
Originally Posted by Dalin View Post
So if my character is knocked to zero HP, do I roll right then?
Yes.

Quote:
... do I roll whenever my turn begins next in the action sequence?
Yes as well.

Quote:
If the former, does this effectively mean that I need to make two successful rolls before I can take my first action after being hit?
Yes as well.

Quote:
Based on the wording above and on the play example on p. 104 where the vampire doesn't immediately roll for unconsciousness, I think you don't roll until the beginning of your next turn.
The wording what states: "including the one on which you were injured"?

Quote:
(For those with the full GURPS rules, this also matches the wording of the rules and the injury example on B419.)
Right because it was copied over verbatim. Unchanged. As in Kromm's clarifying statement in 2011 wasn't accounted for in copying over the rules from Basic.



As for the vampire fight, I have no idea. You can always PM Kromm, he's good about popping in to clarify stuff.
evileeyore is offline   Reply With Quote
Old 10-04-2018, 11:00 AM   #3
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: Rolling for unconsciousness

Quote:
Originally Posted by evileeyore View Post
Right because it was copied over verbatim. Unchanged. As in Kromm's clarifying statement in 2011 wasn't accounted for in copying over the rules from Basic.
I'm befuddled. The rule in Basic (B419) is crystal clear that you don't roll immediately (key phrase in bold):
Quote:
Originally Posted by B419
0 HP or less – You are in immediate danger of collapse. In addition to the above effects, make a HT roll at the start of your next turn, at -1 per full multiple of HP below zero.
There's no way to interpret that to mean that you roll immediately. So I wasn't sure if DFRPG was changing the rule or just stating it less clearly.

The phrase that you highlighted from Exploits, p. 59, "including the one on which you were injured," is a bit ambiguous to me. I interpreted it to simply mean "on your first opportunity to act." According to Exploits, p. 28, "Each participant’s turn starts when that fighter chooses a maneuver (see below) and ends when that maneuver’s movement and dice rolls are resolved." This doesn't really help since it implies that you are in some sort of between-turn limbo when you get hit. But, I have always defined a turn as starting when you choose a maneuver and ending when you choose your next maneuver. By that definition, the phrase clearly indicates that you roll when you get hit and then again before your next action.

So, I reluctantly agree with you. My reluctance is only because it feels wrong to me to roll twice before your first action.
Dalin is offline   Reply With Quote
Old 10-04-2018, 04:55 PM   #4
evileeyore
Banned
 
evileeyore's Avatar
 
Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Rolling for unconsciousness

Quote:
Originally Posted by Dalin View Post
There's no way to interpret that to mean that you roll immediately. So I wasn't sure if DFRPG was changing the rule or just stating it less clearly.
No you're right. I kept reading Exploits and for some reason thought I was reading Basic. Ignore that particular bit of nonsense

Quote:
This doesn't really help since it implies that you are in some sort of between-turn limbo when you get hit. But, I have always defined a turn as starting when you choose a maneuver and ending when you choose your next maneuver.
Ditto, but that isn't GURPS Raw.

Quote:
By that definition, the phrase clearly indicates that you roll when you get hit and then again before your next action.
Yeah... that feels like double dipping to me. I prefer more 'cinematic actiony' games, so I might have to house rule this.

But as I've already house ruled the HT roll to happen at the end of the action anyway... (to allow severely wounded Characters to get those last actions in)

Quote:
So, I reluctantly agree with you. My reluctance is only because it feels wrong to me to roll twice before your first action.
I agree. I recommend PMing Kromm and seeing what his intentions were regarding this.

I bet this is his way of updating the injury rules on the sly. ;)
But if so, he should have used the wording from that Krommquote as it's very clear.
evileeyore is offline   Reply With Quote
Old 10-23-2018, 06:37 PM   #5
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: Rolling for unconsciousness

The oracle has spoken (and granted permission to share his wisdom here):

Quote:
Originally Posted by Kromm
Quote:
Originally Posted by Dalin
If my character is knocked to zero HP, do I roll right then?
Yes.
Quote:
Originally Posted by Dalin
If the former, does this effectively mean that I need to make two successful rolls before I can take my first action after being hit?
Yes. Once for being badly hurt, once to hang on afterward. You can avoid the second one with Do Nothing, however, which lets you hang in there until a healer can fix you.
Dalin is offline   Reply With Quote
Old 10-24-2018, 04:35 PM   #6
ArchonShiva
 
Join Date: Sep 2004
Location: Montréal, Québec
Default Re: Rolling for unconsciousness

And in DFRPG specifically, if you have decent IQ or Born War Leader or similar, there are useful Do Nothing actions.
__________________
Per-based Stealth isn’t remotely as awkward as DX-based Observation.
ArchonShiva is offline   Reply With Quote
Old 10-24-2018, 04:48 PM   #7
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Rolling for unconsciousness

Quote:
Originally Posted by ArchonShiva View Post
And in DFRPG specifically, if you have decent IQ or Born War Leader or similar, there are useful Do Nothing actions.
Though that's DF being explicitly generous; properly speaking all of the 'onwards to victory' actions should be Concentrate maneuvers.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:21 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.