08-29-2016, 10:30 AM | #81 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Lucy's Choice: Let's make Lucifer Parallels!
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A world where an astroid will hit the earth in 50 years, or where everyone was mysteriously sterilized isn't a hell world -- its weird and in danger, but not hell. A world where 50% of the population disapeared overnight isn't a hell world if it doesn't afterwards fall to pieces, and likely not even then. A world facing an invasion that will certainly be both driven off and take a lot of lives isn't a hell world. For a solid, traditional hell world you need both an immediate threat and a hopeless situation. Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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08-29-2016, 10:53 AM | #82 | |
Join Date: Aug 2004
Location: U.K.
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Re: Lucy's Choice: Let's make Lucifer Parallels!
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So we switch to non-grass crops - while millions are desperate and starving, and are prepared to die fighting for access to the seed crops because, well, starvation is no fun. Yes, humanity could probably survive the Death of Grass. Just. The global ecosystem could just about recover from the loss of multiple grazing species, maybe, after a while - though it's goodbye to the plains megafauna. But civilisation in any meaningful sense would be toast, and I'd reckon on the hell-world situation lasting thousands of years.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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08-29-2016, 11:01 AM | #83 | |
Join Date: May 2009
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Re: Lucy's Choice: Let's make Lucifer Parallels!
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1. A return to similar levels of localization and variegation as in the past 2. Higher density production of non-grass foodstuffs 3. Previously unknown foods of at least equal nutritional (if not also culinary) quality And when survival is at stake, cultural norms usually fall to the wayside. If the only available food is non-grass-sourced, that's what will be eaten. |
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08-29-2016, 11:15 AM | #84 | |
Join Date: Aug 2004
Location: U.K.
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Re: Lucy's Choice: Let's make Lucifer Parallels!
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What's available of it will be eaten, once people understand that it's nutritious. The trouble is, in a culture built on food <A>, the amount of food <B> available will be far less than the population needs, for several years (if not decades), however willing they are to eat <B>. And starvation kills in less than years.
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-- Phil Masters My Home Page. My Self-Publications: On Warehouse 23 and On DriveThruRPG. |
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08-29-2016, 11:38 AM | #85 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Lucy's Choice: Let's make Lucifer Parallels!
Every tuesday at 4AM GMT, exactly 1% of the population dies for no apparent reason. Hearts stop, brain death happens instantly -- the entire human dies all at once. Theories as to why are common and diverse.
The main difficulty is that the deaths are completely random. There is no pattern in terms of genetics, location, moral behavior, birth date, or any other statistical measurement. Most people have accepted some sort of quasi-religious/supernatural explanation. Half the world has given up on itself. 40% of the world will die each year (leaving 36% left after two years, 20% after three years...). The life expectancy of a human is about 16 months. Or rather, that's the half-life of a human.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
08-29-2016, 12:03 PM | #86 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Lucy's Choice: Let's make Lucifer Parallels!
Amok: extreme emotion has a chance to spiral out of control inducing psychotic breaks and violence. Sadly, fear and panic at the possibility of such breaks often induces them.
The only regions with any stability are those that rigidly control their feelings. Of course, wrangling children got a whole lot more "interesting" with child care workers needing armor. Unlike Vulcans, humans don't do well under such repression. So even those stable regions are beset with all sorts of psychological issues.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
08-29-2016, 08:02 PM | #87 | ||||
Join Date: Dec 2015
Location: New York, NY
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Re: Lucy's Choice: Let's make Lucifer Parallels!
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That could inject the world into a Homeline Infinite Worlds game. Homeline scientists, maybe even Homeline governments, trying to investigate, Infinity trying to stop them. Quote:
It's just hard to make that kind of world, because it needs to be relatively high-tech (which also pushes it forward time-wise), but not wealthy or too advanced (or they'd figure things out & fix them before too long). And had to be dictatorial. Lenin-2 is about as close as one can get. Quote:
Also, having it occur on the hour every Tuesday points to some relationship with human society (fitting into our schedule of the day and how we add up the days). It might work better if there is just a set time of no other particular significance. Then the 'death moment' would also shift when during the day it happens. Quote:
Perhaps it came in during ancient times, and society has ossified. It's 1900 A.D., but the only civilizations are still on the Nile, Tigris/Euphrates, Indus, and Yangtze Rivers. In some ways they're very similar to ancient societies - in other ways much different. |
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08-29-2016, 08:20 PM | #88 | |
Join Date: Oct 2006
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Re: Lucy's Choice: Let's make Lucifer Parallels!
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I sent a PC to a hell world based on Eugene Ionesco's Rhinoceros. (Ignoring all the metaphor and taking it very literally.) People begin acting wild, roaring and bellowing, and generally smashing things up. Eventually they begin to change physically, developing bestial features, becoming semi-upright, developing chitinous, horn like growths, and becoming vaguely greenish. Exposure to them seeds the idea of mimicking them in the mind of the observer, as does hearing their bellowing. The PC was only there briefly, but long enough to see a vaguely reddish pair of "rhinoceroses" be encircled, gored and consumed by the greenish locals. What about a world where everyone (or nearly so) went blind and deaf. Mass die offs are going to be the obvious result, but creepy, perfectly silent communities have formed that communicate by a form of tactile sign language and have developed odd and frightening customs. Their other senses are extremely developed and their psychology is inhuman. Having scouts chased through the ruins of Chicago or London by silent killers hunting them by the vibration of their footfalls and the smell of their sweat is my kind of fun. |
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08-30-2016, 12:52 AM | #89 |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
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Re: Lucy's Choice: Let's make Lucifer Parallels!
What is the definition of a hell world?
I assumed that it meant that humans from that world were extinct and humans from a different dimension would be unwilling and unable to form a self sustaining colony on that planet. Essentially the world is only suitable for short term visits by adventurers at great risk with little or nothing to gain as the world is beyond salvation. |
08-30-2016, 12:56 AM | #90 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Lucy's Choice: Let's make Lucifer Parallels!
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But a dying humanity with only the Vulcan like rigidly controlled societies lasting a bit longer is what makes it a Hell world.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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Tags |
adventure seeds, infinite worlds |
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