02-12-2016, 12:20 PM | #1 |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Some vehicles.
So I (with a little help from an acquaintance who doesn't have an account here) wrote up a bunch of vehicles in GURPS form.
These weren't made with a design system, just based on real-world data. There were a few things which I couldn't find good sources of information for, so there is a little bit of educated guesswork on things like range and price for a few of the vehicles. I used the GURPS Vehicles 2nd Ed. rules to work out a few details, like the DR of the submarines, takeoff runs for several of the planes, etc. http://www.pdf-archive.com/2016/02/1...collection-23/ It's still a work-in-progress but I thought it was extensive enough that it might prove helpful and I could use some feedback on what people think... |
02-12-2016, 12:23 PM | #2 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: Some vehicles.
Wow! Thank you very much, this is excellent. I've just taken a glimpse so far but what I've seen is perfect. And it looks like a hell of a lot of work.
Cheers Onkl |
02-12-2016, 12:23 PM | #3 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Some vehicles.
Wow that's enourmous. Just my first thought.
EDIT: I need an index/table of contents. The book mark system is helpful but in the end the collection is overwhelming. Its a nice collection, but navigating it is hard.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! Last edited by ericthered; 02-12-2016 at 12:32 PM. |
02-12-2016, 03:40 PM | #4 |
Join Date: Jul 2014
Location: New Zealand.
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Re: Some vehicles.
V cool
Only thing I noticed is an omission, modern tractors have hydraulic linkages as well as a PTO. Not particularly important but I spent a good portion of last week rebuilding said linkage so I noticed :)
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
02-13-2016, 12:45 AM | #5 |
Join Date: Sep 2013
Location: Florence, Italy
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Re: Some vehicles.
That's a great work, a real gift for Gurps community.
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02-13-2016, 12:50 AM | #6 |
Join Date: Jan 2010
Location: Brighton
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Re: Some vehicles.
Fantastic, cheers for that!
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02-13-2016, 03:06 AM | #7 |
Join Date: Oct 2008
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Re: Some vehicles.
Nice resource.
The attack helicopter prices seem off though. |
02-13-2016, 03:56 AM | #8 | |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: Some vehicles.
Quote:
An alternative approach might be to split the document into smaller volumes and actually finish a section, index it properly and then move on to the next. It goes against my general style of haphazardly jumping on whatever interests me at the time, but is probably a better strategy overall. Thank you; spotting errors like that is really difficult to do in a document you've read too many times. I think I just typed 'K' instead of 'M'. I'll re-check. Last edited by Sam Baughn; 02-13-2016 at 04:04 AM. |
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02-13-2016, 07:03 AM | #9 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Some vehicles.
Quote:
You're still making more then? this is impressive.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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02-13-2016, 10:18 AM | #10 |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Some vehicles.
Very nice. Just one suggestion: change many it's to its. Remember, it's always means "it is."
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vehicles |
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