03-06-2013, 05:35 AM | #11 | |
Join Date: Aug 2005
Location: Denmark
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Re: Recovering from unconsciousness? Magic effects
Quote:
First off, Awaken works to counter magical and mundane sleep, and stun effects (as Bruno noted). There are also plenty of times where healing won't be enough (In my case for instance, I rule that people have to be at _full_ HP, which isn't easy to achieve. Same for what Dustin suggest but just getting to positive is a bit easier). But Healing spells also accumulate an increasing penalty to use the spell on the same person in a day, and you might want to get a person back up you can't heal due to penalties. Sometimes you also want people to be awake and NOT heal them. If they might be enemies for instance but you want to talk to them. And allowing healing to wake people faster is really nice in settings that have healing potions or healing drugs so character without magical Awaken spells, can still get someone back on their feet quickly. |
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03-06-2013, 07:14 AM | #12 |
Join Date: Aug 2008
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Re: Recovering from unconsciousness? Magic effects
Thank you guys for all your input. Some good ideas and pointing out the Awake spell was a key point for me.
Our combat takes long because of 6 Players and lets say 6-8 Enemy NPCs each with their own HP tracking and calculating damage and bookkeeping of shock and wounds and how many arms everyone has left *grin*. But well we get along. |
Tags |
combat, recovery, rfu, unconscious |
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