05-18-2016, 08:31 AM | #221 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS After the End 1: Wastelanders
Now that you've had a chance to look through this supplement, did you have any questions about it? Or more general questions about these "worked-genre" series, their Pyramid support, and how it all comes together behind the scenes? If so, please feel free to ask them in this thread and I'll do my best to answer them on the #SJGamesLive video stream next Tuesday.
(Crossposted to the end of the three official ATE threads. Pardon the duplication.)
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
06-15-2016, 04:07 PM | #222 |
Join Date: Oct 2004
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Re: GURPS After the End 1: Wastelanders
In GURPS Power-Ups Quirks terms, everyone gets a Rules Exemption (Tech Level Skills) perk. Obviously, this is not worth stating if everyone in the setting gets it for free, but that's more or less the way you could explain how TL works in ATE. FWIW, I think it simplifies a great number of fiddly problems that comes with the more detailed, bog standard way. GMs could also revert to the bog standard way, and grant such talent perks to those with the appropriate talents, though I'm not sure I'd do that.
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