03-19-2013, 09:36 AM | #11 | ||||
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: (Modular and Alternate) Abilities
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It's largely irrelevant - since it only adds 2 points (reduced by the -30% Trait Limitation), per Slot (not per point of ability), to use Slotted Cosmic Power instead of my version. Quote:
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It's a fudge, but I'm not sure that it's unfair or unreasonable. Looking at it another way: If I have Divine Favor, and the Learned Prayer 'Protection from Evil' for which I've paid [3] points, (which is a [15] point ability bought as an AA). If I was to sink another 12 points into 'Protection from Evil' to buy it at Full Cost (removing it from the AA), I would be allowed to use it freely, and at the same time as the Divine Favor 6 ability - but it would no longer be a part of the AA. What I'm trying to do, is use MA to create a generic ability which allows me to temporarily pull a LP out of the Divine Favor AA, to be able to use it freely, and then put it back, or pull a different one out. As munin suggested, I should probably be paying the full 12 points into the MA, which would be [46] points as an MA Slot ([47] points if using Slotted Cosmic Powers) - which is steep. I can just about buy 4 such LPs as totally independent abilities for the same cost, and there aren't enough LPs available (using the Core Divine Favor book as the shopping list), Even if you allow for other LPs, shifting up the DF scale, to say Level 10 Prayers, which have a full cost of 70 points, 80% would be [56] points, as Slotted Cosmic Power 1 (56) (Trait Limited, -30%) that's [201] points. My version, would be SCP 1 (14) (-30%) which would be [54] points - is possibly a little too good a deal, but in all but the maximum full cost Level 10 LP, the points invested in the SCP covers the discounted value of the LP to effectively pay for it at full cost. Even if my version is too good a deal, paying for the difference into the MA is too costly, since buying an SCP for the Full cost - e.g. SCP 1 (70) (Limited, all Divine Favour Learned Prayers, -30%) is [250] points to be able to use Any Learned Prayer Ability, without having to have bought it at all; is a better deal than [201] points and buying some learned prayers, even at 1/5 cost! Last edited by SCAR; 03-19-2013 at 09:54 AM. |
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03-19-2013, 10:55 AM | #12 | ||
Join Date: May 2005
Location: Lynn, MA
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Re: (Modular and Alternate) Abilities
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03-19-2013, 01:16 PM | #13 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: (Modular and Alternate) Abilities
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expensive for my liking. I'm trying to find a mechanism that has at least some consensus from others as a reasonable rules legal mechanism, and not just 'do what I like, it's my game', which I find to be a cop out really. Another much simpler option has occurred to me which I'll think over before attempting to gather opinions. |
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03-19-2013, 02:30 PM | #14 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: (Modular and Alternate) Abilities
If you want to be able to use multiple parts of an AA simultaneously (including multiple learned prayers), there's a much simpler rule for that. It's not canonical yet, but it has the blessings of the editorial staff. Go here...
http://mygurps.com/?p=ih#houserules ...and check out rule #15.
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03-19-2013, 02:51 PM | #15 | |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: (Modular and Alternate) Abilities
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Count me as happy. Thanks. |
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