12-23-2017, 06:52 AM | #581 | |
Join Date: Dec 2006
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Re: [RPM] Post your rituals here
Quote:
So you use a greater transform body (flavour of effect) afflicting instant death (+300%), duration still identifies how long the swarm remains active. Of course going with damage has the potentially interesting and horrifying effect of allowing the person to suffer damage and not die, so chunks of their own flesh turn into vermin and run off leaving gaping wounds. |
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03-06-2018, 03:10 PM | #582 |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: [RPM] Post your rituals here
Two quickies for review:
Fly Spell Effects: Greater Control Body Inherent Modifiers: None Greater Effects: 1 (x3). The caster causes his target to fly at 10 yards/second for 1 hour. Usually cast on self. Typical Casting: Greater Control Body (5) + Duration, 1 hour (3) + Weight, 300 lbs (3) + Speed, 10 yards/second (4). 45 energy (15 x 3) Gift of Flight Spell Effects: Greater Transform Body Inherent Modifiers: Altered Trait, Flight Greater Effects: 1 (x3). The target of the spell gains the Flight advantage for one hour. Typical Casting: Greater Transform Body (8) + Altered Trait, Flight (40) + Duration, 1 hour (3) + Weight, 300 lbs (3). 162 energy (54 x 3) Last edited by Apollonian; 03-06-2018 at 09:56 PM. |
03-06-2018, 08:02 PM | #583 | |
Join Date: Oct 2015
Location: New England
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Re: [RPM] Post your rituals here
Quote:
There is a typo in the latter spell; spell effects should be Greater Transform so as to agree with the typical casting details. |
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04-01-2018, 12:06 PM | #584 |
Join Date: Dec 2013
Location: Seattle, WA
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Re: [RPM] Post your rituals here
Is this one legit?
Visions of the Past Spell Effects: Greater Sense Crossroads. Inherent Modifiers: None. Greater Effects: 1 (×3). Allows the caster to see into the past and witness what happened at in the place she is standing at a specific moment in time. This version allows her to go back 8,210 years! This Casting: Greater Sense Crossroads (2) + Duration, 10 minutes (1) + Range, Cross-time: 3,000,000 days (15). 54 energy (18×3). |
04-01-2018, 02:30 PM | #585 | |
Join Date: Aug 2004
Location: Helsinki, Finland
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Re: [RPM] Post your rituals here
Quote:
__________________
[/delurk] AotA is of course IMHO, YMMV. vincit qui se vincit |
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04-01-2018, 02:32 PM | #586 | |
Join Date: Aug 2004
Location: Helsinki, Finland
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Re: [RPM] Post your rituals here
Quote:
__________________
[/delurk] AotA is of course IMHO, YMMV. vincit qui se vincit |
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08-28-2018, 07:33 AM | #587 |
Join Date: Jul 2011
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Re: [RPM] Post your rituals here
A few Rituals for review:
Witch's Familiar Turns a mundane animal into a sapient witch’s familiar. Control Mind: 3 Sense Mind: 2 Strengthen Mind x2: 6 Strengthen Body: 3 Control Magic: 5 Duration, 1 month: 11 Subject Weight, 300lbs: 3 Grants Advantages: Speak with Animal (& sapience): 15 Special Rapport: Caster and animal: 10 Caster gains abilities from animal template: 25 25% ally (grants special abilities, FoA: 12): 3 85 Energy Champion Who says wizards can’t fight? Strengthen body x5: 15 Control Magic: 5 Grants Advantages Weapon Master, 1 weapon: 20 High Pain Threshold: 10 Bestows a bonus +3 to a single melee skill: 4 +3 to Acrobatics: 4 +2 to all active defenses: 10 Duration, 10 minutes: 1 Subject Weight, 300lbs: 3 72 Energy Armament This spell creates weapons for the subjects, based on their desire. It will create melee weapons based on Armory: melee weapons and guns based on Armory: small arms, but will not create ammunition. Melee weapons are Fine quality (at TL7+), success by 5 on casting adds balanced. Critical success creates Very Fine weapons. The weapons are magical constructs of some appropriate substance: moonlight, flowing water, living fire, but act as mundane weapons in every way. Create Matter: 6 Sense Mind: 2 Greater Effect: x3 Subject Weight, 30lbs: 1 Duration, 6 hours: 5 Area Effect, 3 yards: 3 51 Energy Speed of the Pack Turns a group of people into a highly coordinated squad. Strengthen body x2: 6 Strengthen mind x2: 6 Control Magic: 5 Duration, 12 hours: 6 Area Effect, 3 yards: 3 Subject Weight, 1000 lbs: 4 Grants Advantages: +1 Speed: 20 Teamwork (other subjects): 1 Special Rapport, caster: 5 Danger Sense: 15 86 Energy Toughness Makes subject virtually impervious to small arms, resistant to rifle fire. An attempt at a reasonably cheap armor spell. Strengthen body: 3 Subject weight, 300lbs: 3 Duration, 6 hours: 5 Grants Advantage Tough skin, Semi-Ablative DR 20: 40 Greater Effect: x3 153 Energy Last edited by GarenLiLorian; 08-28-2018 at 07:38 AM. |
02-17-2019, 08:40 AM | #588 |
Join Date: Jun 2011
Location: Richmond, VA
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Re: [RPM] Post your rituals here
Reverse Gender
Spell Effects: Greater Transform Body. Inherent Modifiers: Subject Weight. Greater Effects: 1 (×3). Reverses the subjects gender. This Casting: Greater Transform Body (8) + Subject Weight, 300 lbs. (3). 33 energy (11×3). Question I have is, is this permanent and if not how do I make it permanent? |
02-17-2019, 10:00 AM | #589 |
Join Date: Dec 2013
Location: Seattle, WA
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Re: [RPM] Post your rituals here
Afraid not. Technically there is no such thing as permanent effects in RPM besides damage and healing. If you want it to at least seem permanent, Id suggest considering the Conditional Termination option.
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02-17-2019, 10:51 AM | #590 |
Join Date: Jun 2011
Location: Richmond, VA
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Re: [RPM] Post your rituals here
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Tags |
ghostly movement, magic, ritual path magic, rpm, thaumatology |
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