08-22-2009, 11:26 PM | #1 |
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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Is it possible ... ?
I Figured theres many times I wonder if something is possible in gurps, and maybe we dont need to create a thread for all of them, we can take the most unimportant ones and ... post here ? =)
Anyways to my question. Is it possible to make a campaign centered around profissional computer gamers in the future ? Like clans competing in virtual scenarios in a multitude of games and etc... Can it be done ? What a some of your ideas ? I was thinking mostly something like split personality where you have several sheets, but how to interlace the gamer's skill with his avatar's skill ? |
08-23-2009, 12:14 AM | #2 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Is it possible ... ?
Let the gamer's skill act as an activation roll for Luck-like effects, with penalties or bonuses dependent on how far the desired effect departs from the "game world" that he's currently playing in.
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08-23-2009, 01:00 AM | #3 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Is it possible ... ?
Quote:
I think that combat while wearing an avatar is, for example, Karate Art or Karate Sport. As to entering the game world, this is going to sound kind of arcane, but Plane Jumper with the limitation that leaves a physical body behind in the original plane, and with Glamour, because it's not a real world but a virtual one. You'll find both these in GURPS Powers. Bill Stoddard |
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08-23-2009, 02:16 AM | #4 |
Join Date: May 2009
Location: In Rio de Janeiro, where it was cyberpunk before it was cool.
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Re: Is it possible ... ?
The great thing about this I think is that you can play a vast ammount of adventures (similar to IW) without worring about "plot" and you can focus all the roleplay on player interaction, and the interaction of the players with the other "factions" of gamers.
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08-23-2009, 05:17 AM | #5 | |
Join Date: Aug 2005
Location: Denmark
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Re: Is it possible ... ?
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One way to represent it would be to allow players to buy special abiltities with a "only works in [specifik game] virtual space". You could also, as they are games, require players to take one of a fixed list of templates and ad them to their skills when they enter that specifik game. "I want to play a barbarian". |
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08-23-2009, 07:11 AM | #6 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Is it possible ... ?
Quote:
Bill Stoddard |
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08-23-2009, 07:45 AM | #7 |
Join Date: Dec 2006
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Re: Is it possible ... ?
Sounds like Niven/Barnes' Dream Park.
What about using templates along with modular abilities? Templates would represent the base classes in the game they're playing, while Modular Abilities (only allocated at character creation) would represent the XP they carry over from previous games. Newbies would start with only a handful of points while experts have dozens of points from their myriad victories. |
08-23-2009, 10:59 AM | #8 | |
Join Date: Mar 2009
Location: Cedar Rapids, IA
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Re: Is it possible ... ?
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GURPS: Ravens Path |
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08-23-2009, 12:41 PM | #9 |
Join Date: Sep 2008
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Re: Is it possible ... ?
The simplest solution is to determine what skills the avatars have (note - FPS avatars have ridiculous levels of Guns skill and all manner of cinematic Advantages like Gunslinger), then let the players use their Hobby Skill (Video Games) like Tactics is used in Martial Arts, granting their avatars a number of rerolls. For team games, the leader can also roll Tactics (if he lacks this skill, he can instead roll against Game Tactics; see Techniques). Individual games, control schemes (keyboard+mouse vs joystick), and possibly media device (Wii vs XBox 360) would all count as Familiarities. Particular genres (FPS, RTS, etc) would have Techniques.
Techniques: There are three Techniques of note - Game Tactics, Genre Aptitude, and Game Aptitude. Game Tactics Normal Default: Hobby Skill (Video Games)-5 Prerequisites: Hobby Skill (Video Games); cannot exceed Hobby Skill (Video Games) skill. You know how to use group tactics in a video game, but would be completely lost leading a real group. Game Tactics can be used instead of Tactics in a gaming situation. Buy up this technique as an alternative to having the Tactics skill. Genre Aptitude Normal Default: Hobby Skill (Video Games) Prerequisites: Hobby Skill (Video Games); cannot exceed Hobby Skill (Video Games)+4 You have played many games of a particular genre, and are exceptionally good at them. When playing a game of a specific genre, roll against Genre Aptitude instead of Hobby Skill (Video Games). You must specialize by genre. Game Aptitude Normal Default: Hobby Skill (Video Games) Prerequisites: Hobby Skill (Video Games); cannot exceed Hobby Skill (Video Games)+4 You know the maps, the special moves, the exploits... everything about a particular game. This goes beyond mere familiarity. When playing a specific game, roll against Game Aptitude instead of Hobby Skill (Video Games). If the game is also of a genre for which you have aptitude (see above), the bonuses stack. For example, a player with Hobby Skill (Video Games)-14, Genre Aptitude (First Person Shooters)-16, and Game Aptitude (Halo 3)-15 would roll against 17 when playing Halo 3. You must specialize by game. If the techniques seem too pricey, you could instead build Genre Aptitude and Game Aptitude as Perks (each would give +2 when playing that particular genre/game).
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Quos deus vult perdere, prius dementat. Latin: Those whom a god wishes to destroy, he first drives mad. Last edited by SuedodeuS; 08-23-2009 at 12:50 PM. |
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