10-20-2014, 05:22 PM | #31 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Skill of the week: Carousing
I think they are only related at all because of puritanical values that equate festiveness with crime. An epicurean feast, where Democrites is given a lecture on atoms is an event for which Carousing makes great sense, but Streetwise is as useless as it would be in University classroom. Conversely, Streetwise might be useful for the underground corporate meeting of a highly professional criminal organization or rebel cell, and Carousing would be as out of place as at it would be in a Methodist church's board meeting.
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10-20-2014, 06:04 PM | #32 | |
Join Date: Jul 2008
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Re: [Basic] Skill of the week: Carousing
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The text of Streetwise is largely about crime, but the first sentence says: "This is the skill of getting along in rough company". And Social Engineering suggests it's suitable to any social occasion in negative-Status circles... (I'm not sure Streetwise would be suitable to a sufficiently professional criminal organization or rebel cell. The criminals are likely Savoir-Faire (Mafia) and the rebels may well have something akin to Savoir-Faire (Military).) (Why isn't there a Savoire-Faire (Business)? Is that treated as a subset of Administration? If it is, I'd be inclined to split it...there's no reason you can't be good at the social maneuvering without the substance of managerial ability.)
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10-20-2014, 06:25 PM | #33 | ||
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Skill of the week: Carousing
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Since I have disagree with you on two other points (though not entirely seriously), I thought I should stress that this makes sense to me... but given that I haven't had a chance to dive into Social Engineering yet, perhaps my agreement should worry you more than serve as support. ;)
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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10-20-2014, 08:04 PM | #34 |
Join Date: Feb 2013
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Re: [Basic] Skill of the week: Carousing
I think that sorting social skills into their Platonic ideals can be taken too far. If a player wants to use Streetwise on campus and can justify it, bully for him. Whether stealing State's mascot is filching, scrounging, animal husbandry or carousing is a judgment call. Roasting him on a spit is definitely cooking, though. Maybe survival.
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10-20-2014, 08:07 PM | #35 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Skill of the week: Carousing
Not usually while paying attention to the lecture it isn't, I don't think. I mean that you can have a "party" that is pretty raucous, but isn't at all part of a criminal subculture whatsoever.
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10-20-2014, 10:06 PM | #36 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: [Basic] Skill of the week: Carousing
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I don't mean to paint the university I attended as full of criminal activity, but between things I barely caught wind of, coupled with stuff reported at other schools, there definitely is a criminal element on the average university. In some cases a Streetwise roll could have done me good to realize I was getting close to a probelmatic situation and should have gotten out of there, and if I had been looking for controlled substances, materials for cheating, etc. it would definitely have been one of the Skills to rely upon. Using it during a lecture is even legit; I never was as hard on myself about paying attention during a lecture as I ought to have been so I had many a conversation when I knew the instructor either wouldn't care or wouldn't notice. I mean I read a good chunk of Lord of the Rings (all of it) during my Calculus I class (granted, I'd taken that in High School and was re-taking it due to bombing out on a placement exam). Regardless, had I been looking for one of the goods or services relevant to Streetwise and had the Skill or simply been looking for those that were "in the know", yeah on occasion I might have rolled against it during a lecture... and given what I saw that would have applied for several other people who also likely didn't have the skill or needed it, but had the opportunity to use Streetwise if they had indeed possessed it... even during a lecture. Getting back to the real discussion, yes Streetwise does have reason to overlap with Carousing. Both skills are hodgepodges of knowledge that span several other skills, and this is why I think Carousing should probably be HT/Average... or rather Average with its many secondary functions using the relevant Attribute. Do I think its a critical issue for the GURPS system? No... but covering so many elements it is only natural the less socially acceptable (let alone the flat out illegal) elements of partying are going to tie Carousing and Streetwise together.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) Last edited by Otaku; 10-20-2014 at 10:09 PM. |
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10-20-2014, 11:54 PM | #37 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [Basic] Skill of the week: Carousing
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Granted, such heavy eating is unusual for all but the highest nobility, during ordinary times of the year, but everybody who can afford it pigs out during Yule, and probably during the slaughter period a couple of months before too. And with hospitality regarded as a high ideal, there's a serious risk that any character in a GURPS Vikings campaign (or an Ärth campaign) gets invited to spend the season. So having to pass one or two HT-based skill rolls makes sense. |
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10-21-2014, 12:06 AM | #38 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: [Basic] Skill of the week: Carousing
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10-21-2014, 01:03 AM | #39 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Basic] Skill of the week: Carousing
I wouldn't call "The Long Ships" history, though. It's a yarn - historical accuracy never comes in the way of the story.
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10-21-2014, 06:00 AM | #40 | ||
Join Date: Jul 2007
Location: One Mile Up
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Re: [Basic] Skill of the week: Carousing
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* Okay, the menacing drug retailer doing coke off the machete was a little exaggerated. It was actually a Bowie knife. Last edited by Gold & Appel Inc; 10-21-2014 at 08:44 AM. |
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