Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Munchkin > Munchkin 101

Closed Thread
 
Thread Tools Display Modes
Old 03-27-2013, 08:16 AM   #1
October Daniels
 
Join Date: Mar 2013
Default Holy crap, really? On rolling dice.

Hey guys,

I've been a huge fan of Munchkin since I first played it this summer. As a result, one of my friends just bought Munchkin Cthulhu, and we sat down to play together last night.

At this point, he informed me that EVERYTHING I KNEW WAS WRONG. Or, specifically, one very important thing.

While I've read the rules several times over, I had been taught by my friend that when you're in combat, you roll the dice for a "combat bonus" for your character (adding the numbers to your levels and item bonuses), then once for the monster you're fighting, before adding and comparing the numbers. Sort of like in Dungeons & Dragons or Pathfinder, you know?

Welp, because I never read anything to the contrary in the rules, I assumed that was the case. My friend informed me that there's nothing about rolling in the rules in the first place. I was so embarrassed! I always thought that the die roll was a big part of it, as it gives you a fighting chance against monsters higher than you.

Is this real life?
October Daniels is offline  
Old 03-27-2013, 09:14 AM   #2
MunchkinMan
 
MunchkinMan's Avatar
 
Join Date: Aug 2004
Location: Macungie, PA
Default Re: Holy crap, really? On rolling dice.

The die's main purpose is for determining if your attempt to Run Away from a Monster has been successful. In some cases, the die can be used for something else, but that card will always tell you that you can roll the die and what to do with the result. Also, any reference to rolling will always refer to a six-sided die, unless otherwise stated. In no Munchkin card game is the die used as an add-on to combat strength without the use of a specific card which allows you to do so.
__________________
Erik D. Zane
Munchkin NetRep -- munchkin@sjgames.com
MiB #1029

Last edited by MunchkinMan; 03-27-2013 at 01:31 PM.
MunchkinMan is offline  
Old 03-27-2013, 12:19 PM   #3
emillang1000
 
Join Date: Dec 2011
Location: Philadelphia, PA
Default Re: Holy crap, really? On rolling dice.

That may have been a house rule for d6s.

The Munchkin Bag of D6s was never given an official rule, so there are dozens (maybe hundreds) of house rules recorded on this site in the Munchkin section of the Forums for those dice. Your friend may have just been using one of those rules.

Either way, the basic rules as-written for Munchkin do not involve rolling any die except for deciding who goes first, determining if you successfully Run Away, or when a card makes specific mention of rolling a die.
__________________
Dx 2-7 MFD ME RLD Conan FD MNM WFS SR RG Jumbo D6, KoM
emillang1000 is offline  
Old 03-27-2013, 12:28 PM   #4
Andrew Hackard
Munchkin Line Editor
 
Andrew Hackard's Avatar
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: Holy crap, really? On rolling dice.

The question is about Munchkin. Stop talking about Quest.
__________________
Andrew Hackard, Munchkin Line Editor
If you have a question that isn't getting answered, we have a thread for that.

Let people like what they like. Don't be a gamer hater.

#PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube
Follow us on Kickstarter: Steve Jackson Games and Warehouse 23
Andrew Hackard is offline  
Old 03-27-2013, 12:43 PM   #5
emillang1000
 
Join Date: Dec 2011
Location: Philadelphia, PA
Default Re: Holy crap, really? On rolling dice.

Quote:
Originally Posted by Andrew Hackard View Post
The question is about Munchkin. Stop talking about Quest.
I'm... not. I'm talking about this thread:

Munchkin d6 rule ideas

Unless I'm horribly mistaken, I assumed this was always intended for Munchkin and not Quest.
__________________
Dx 2-7 MFD ME RLD Conan FD MNM WFS SR RG Jumbo D6, KoM
emillang1000 is offline  
Old 03-27-2013, 12:44 PM   #6
October Daniels
 
Join Date: Mar 2013
Default Re: Holy crap, really? On rolling dice.

Everyone: thanks so much for the clarification. I actually like the "house rule" we've been unintentionally playing by, as it allows for a bit more "gambling," but playing by the actual rules is so much faster.

Amazing how such a simple misunderstanding can have so many effects on gameplay.
October Daniels is offline  
Old 03-27-2013, 01:02 PM   #7
Andrew Hackard
Munchkin Line Editor
 
Andrew Hackard's Avatar
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: Holy crap, really? On rolling dice.

Quote:
Originally Posted by emillang1000 View Post
I'm... not.
I wasn't talking to you. There have been several posts deleted from this thread because they couldn't focus on the question at hand.
__________________
Andrew Hackard, Munchkin Line Editor
If you have a question that isn't getting answered, we have a thread for that.

Let people like what they like. Don't be a gamer hater.

#PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube
Follow us on Kickstarter: Steve Jackson Games and Warehouse 23
Andrew Hackard is offline  
Old 03-27-2013, 01:06 PM   #8
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Holy crap, really? On rolling dice.

I've always interpreted the reason that you don't have to roll dice for combat in Munchkin as a recognition that real munchkins always somehow roll a "natural 20" in the notional pencil and paper game the card game simulates. Therefore there's really no point in actually rolling dice.
sir_pudding is offline  
Old 03-27-2013, 01:32 PM   #9
October Daniels
 
Join Date: Mar 2013
Default Re: Holy crap, really? On rolling dice.

Quote:
Originally Posted by sir_pudding View Post
I've always interpreted the reason that you don't have to roll dice for combat in Munchkin as a recognition that real munchkins always somehow roll a "natural 20" in the notional pencil and paper game the card game simulates. Therefore there's really no point in actually rolling dice.
You know what? I remember reading that somewhere. Funny how it only makes sense to me now!
October Daniels is offline  
Old 03-27-2013, 01:37 PM   #10
MunchkinMan
 
MunchkinMan's Avatar
 
Join Date: Aug 2004
Location: Macungie, PA
Default Re: Holy crap, really? On rolling dice.

Quote:
Originally Posted by sir_pudding View Post
I've always interpreted the reason that you don't have to roll dice for combat in Munchkin as a recognition that real munchkins always somehow roll a "natural 20" in the notional pencil and paper game the card game simulates. Therefore there's really no point in actually rolling dice.
I don't think that much thought was put into it. The original release of the game required you to provide your own die, and the Thief's theft ability and Running Away was already more than enough work for a die that you didn't get with the game.
__________________
Erik D. Zane
Munchkin NetRep -- munchkin@sjgames.com
MiB #1029
MunchkinMan is offline  
Closed Thread

Tags
dice, die, munchkin, roll, rolling


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:04 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.