07-09-2017, 08:55 PM | #1 |
Join Date: Nov 2007
Location: Sydney
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Shields, explosions, area effects, cones and large area attacks
Because I know it will come up, what happens when:
A cone attack hits a PC and they want to block with their (large) shield? An explosion attack hits the PC and they want to block with their (large) shield? A very large melee weapon hits the PC and they want to block with their (large) shield? |
07-09-2017, 09:01 PM | #2 | ||
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Shields, explosions, area effects, cones and large area attacks
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The attack gets blocked. If you use the optional damage to shields rule, the shield might be damaged or destroyed and the arm underneath might take some damage too.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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07-09-2017, 09:12 PM | #3 | |||
Join Date: Nov 2007
Location: Sydney
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Re: Shields, explosions, area effects, cones and large area attacks
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You can't though block a speeding car with a shield in real life. I am talking about a massive weapon for a giant. I suppose resolving the damage and knockback might make some sense, but a bit of damage to the arm seems dubious when you are hit by a two handed sword for a ST40+ giant. I am also a bit unclear of when a shield take damage. Is it every block? or just where the DB makes the difference. |
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07-09-2017, 09:37 PM | #4 | |||
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Shields, explosions, area effects, cones and large area attacks
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If an attack does enough damage to destroy the shield outright, the first thing that gets hurt is the arm using the shield and you can use Overpenetration rules to see where it goes from there. And a lot of attacks are simply marked as "Cannot be Blocked or Parried", so you can neither block them nor parry them. Only when DB makes the difference, or when it's being used as Cover (since passive environmental fixtures always take damage).
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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07-09-2017, 10:02 PM | #5 |
Join Date: Jul 2008
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Re: Shields, explosions, area effects, cones and large area attacks
I don't believe they ever bothered to actually publish rules for using a shield as cover, unfortunately.
But yes, it's logically possible with a large enough shield and the right positioning.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
07-09-2017, 10:27 PM | #6 | |
Join Date: Nov 2007
Location: Sydney
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Re: Shields, explosions, area effects, cones and large area attacks
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So is dropping to your knees an dodge and drop and the shield takes the damage? |
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07-09-2017, 10:30 PM | #7 |
Join Date: Jul 2008
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Re: Shields, explosions, area effects, cones and large area attacks
Taking cover behind a shield as an active defense is asking for more than just taking cover behind the shield.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
07-10-2017, 12:07 AM | #8 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Shields, explosions, area effects, cones and large area attacks
No, you aren't doing it in Active Defense timeframe, you're seeing the dragon telegraph his flame breath several turns ahead of time and setting up behind your shield accordingly over multiple turns of your own.
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub. |
07-10-2017, 12:43 AM | #9 | |
Join Date: Nov 2007
Location: Sydney
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Re: Shields, explosions, area effects, cones and large area attacks
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Perhaps I should just give PCs that one second notice so they feel like they have some agency. |
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07-10-2017, 01:00 AM | #10 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Shields, explosions, area effects, cones and large area attacks
I allow a Dodge and Drop and a Block (and foregoing any further defenses for the turn), and if both are successful then the Character managed to position themselves behind their shield to protect against non-explosive 'expanding' Area attacks.
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Tags |
block, cones, explosions, gurps, shields |
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